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[ELDER] Aura Clashing

[ELDER] Aura Clashing

A Roblox experience owned by i dont have a name for this group lol..

SimulatorENaura collectioncombatrebirth mechanics

Description (written by the developer; not a statement by this register)

⚡ AURA CLASHING ⚡ 💪 Train your aura and watch it grow! ⚔️ Clash other players and mash to push. The winner takes their aura! 👑 Beat the masters for big rewards. A new wanted master every day! 🔥 Level up to unlock new aura looks. 🔄 Rebirth for a permanent boost. 👥 Friend boost: +10% training for each friend in your server 💎 ROBLOX PREMIUM: +10% training, welcome-back aura for up to 24 hours and the aura crystal every 16 hours 📅 Daily rewards and a day streak of up to +35% training ⭐ Favorite the game for +10% training 👍 Every like goal gives everyone +25% training! 🌟 Who has the strongest aura? 🌟

Last updated by the developer 31 Oct 2026, 18:43 UTC.

15
playing (measured 31 Oct 2026, 20:15 UTC)
18,403
lifetime visits
72%
liked (57 👍 / 22 👎)
390
favourites (21.2 per 1k visits)
16 October 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
31 Oct 2026, 20:1515first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinity Aura
349 R$
Slash King Aura
349 R$
VIP
299 R$
Devotion Aura
249 R$
Cannon Aura
249 R$
2x Aura
149 R$
Void Aura
149 R$
2x Clash Rewards
149 R$
Radiant Aura
119 R$
Storm Aura
99 R$
Inferno Aura
99 R$
Auto Rebirth
99 R$
+3 Emote Slots
99 R$
2x AFK Power
99 R$
Auto Train
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Aura Clashing · welcome14,648 · 100.0% win
First Victory · progression7,281 · 100.0% win
Ready to Clash · welcome6,824 · 100.0% win
Reborn · progression2,752 · 0.00% win
Noob Slayer · progression1,498 · 0.00% win
Rising Aura · progression1,173 · 0.00% win
Aura Veteran · progression602 · 0.00% win
Normal No More · progression572 · 0.00% win
Going Pro · progression116 · 0.00% win
Devoted · progression56 · 0.00% win
Cannonball · progression54 · 0.00% win
Faster Than Light · progression51 · 0.00% win
Tyrant Toppled · progression50 · 0.00% win
Untouchable · progression27 · 0.00% win
King Slayer · progression26 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

727372.531 October 2026 — 73 % liked10 November 2026 — 72 % liked31 October 202610 November 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 72–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
10 Nov 2026, 20:1572-1
31 Oct 2026, 20:1573first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.