[ELDER] Aura Clashing
A Roblox experience owned by i dont have a name for this group lol..
SimulatorENaura collectioncombatrebirth mechanics
Description (written by the developer; not a statement by this register)
⚡ AURA CLASHING ⚡ 💪 Train your aura and watch it grow! ⚔️ Clash other players and mash to push. The winner takes their aura! 👑 Beat the masters for big rewards. A new wanted master every day! 🔥 Level up to unlock new aura looks. 🔄 Rebirth for a permanent boost. 👥 Friend boost: +10% training for each friend in your server 💎 ROBLOX PREMIUM: +10% training, welcome-back aura for up to 24 hours and the aura crystal every 16 hours 📅 Daily rewards and a day streak of up to +35% training ⭐ Favorite the game for +10% training 👍 Every like goal gives everyone +25% training! 🌟 Who has the strongest aura? 🌟
Last updated by the developer 31 Oct 2026, 18:43 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 31 Oct 2026, 20:15 | 15 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 10 Nov 2026, 20:15 | 72 | -1 |
| 31 Oct 2026, 20:15 | 73 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.