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[RESTORED] Cats Defense

[RESTORED] Cats Defense

A Roblox experience owned by Ototo Corps Rebuilt.

Description (written by the developer; not a statement by this register)

⚠️ IMPORTANT: THIS IS A PORT OF THE OFFICIAL PLACE. THE ORIGINAL WILL NO LONGER BE SUPPORTED. IN THE SETTINGS THERE ARE BUTTONS TO RECOVER BADGES FROM THE ORIGINAL GAME. THIS IS ACTIVE FOR ~2 WEEKS ⚠️ Welcome to Cats Defense! This is a Traditional Tower Defense game with many lovely and gross Cats battling all sorts of wacky creatures, ranging from a Dog to... a Cyclone?! Cats Defense is a Classic Styled Tower Defense heavily based off of the mobile game developed by PONOS "The Battle Cats" Supported on Mobile/PC. Console support considered. Credits: Lead: @AbsolutestBee Contributor: @rubenrelampago / @melonlol_kogama34 Original Game made by: PONOS Corporation Tags: The Battle Cats, Roblox, Tower Defense, strategy.

Last updated by the developer 19 Oct 2026, 16:16 UTC.

0
playing (measured 20 Oct 2026, 03:00 UTC)
717
lifetime visits
91%
liked (31 👍 / 3 👎)
25
favourites (34.9 per 1k visits)
16 October 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
20 Oct 2026, 03:001first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Gold Pass
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Empire of Cats Chapter 1 · progression149 · 23.8% win
Empire of Cats Chapter 2 · progression141 · 19.8% win
Empire of Cats Chapter 3 · progression128 · 15.8% win
Shopkeeper Cat · progression43 · 7.9% win
Carpenter Cat · progression36 · 4.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.