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The House Live

The House Live

A Roblox experience owned by aluxes.

Description (written by the developer; not a statement by this register)

Join the community to check for hostings [NEEDS HOST TO START A GAME!] The House Live! is a live Roblox social-strategy competition where houseguests move into one house, compete for power, form alliances, make deals, and vote each other out until only one remains. Compete in endurance, memory, skill, and surprise competitions. Win safety, control nominations, save yourself or an ally, and decide who you can trust as the game changes week by week. Every season is different. 🏠 Live hosted games 🗳️ Nominations & evictions 🤝 Alliances, strategy & social gameplay 🧠 Memory, endurance, puzzle & skill competitions 🏆 Final Three & finale competitions Enter the house. Win power. Survive the vote. Make it to the finale.

Last updated by the developer 23 Oct 2026, 07:07 UTC.

0
playing (measured 23 Oct 2026, 08:45 UTC)
467
lifetime visits
100%
liked (5 👍 / 0 👎)
4
favourites (8.6 per 1k visits)
16 October 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
23 Oct 2026, 08:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
699 R$
Frutiger Aero Pack
150 R$
Retro Pack
150 R$
Gothic Pack
125 R$
Fruit Couture Pack
125 R$
Spooky Bundle
100 R$
Coquette Bundle
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played A Season! · other51 · 40.6% win
You Won A Season · progression7 · 5.8% win
America's Favorite Person · other6 · 5.8% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.