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Realistic Dummy Testing

Realistic Dummy Testing

A Roblox experience owned by Supergummy games.

Sandbox & buildingENphysics-simulationnoob-themebattle-simulation

Description (written by the developer; not a statement by this register)

💥BLOW UP NOOBS AND MAKE THEM BATTLE💥 ❗️Use first or third person to shoot, grab, throw and spawn up to 50 noobs❗️ ⚔️Set up Battles with normal noobs and enemy noobs to make them battle⚔️ 🏖️Play around with sandbox mode and make your own challenges 🏖️

Last updated by the developer 23 Oct 2026, 20:49 UTC.

14
playing (measured 24 Oct 2026, 10:00 UTC)
7,836
lifetime visits
33%
liked (8 👍 / 16 👎)
1,180
favourites (150.6 per 1k visits)
16 October 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
24 Oct 2026, 10:0014first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

100 spawn limit
49 R$
Minigun Bundle
25 R$
Sandbox mode
25 R$
Spawn enemies
25 R$
Grab
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Joined Dummy Testing · welcome12,621 · 100.0% win
50 kills · progression835 · 18.5% win
100 kills · progression313 · 7.4% win
150 kills · other142 · 0.00% win
200 kills · progression86 · 3.7% win
900 kills · progression0 · 0.00% win
250 kills · progression0 · 0.00% win
300 kills · progression0 · 0.00% win
350 kills · progression0 · 0.00% win
400 kills · progression0 · 0.00% win
450 kills · progression0 · 0.00% win
500 kills · progression0 · 0.00% win
600 kills · progression0 · 0.00% win
700 kills · progression0 · 0.00% win
800 kills · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

33554424 October 2026 — 55 % liked3 November 2026 — 33 % liked24 October 20263 November 2026
2 measurements spanning 10 days, net -22. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 30–58 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Nov 2026, 10:0233-22
24 Oct 2026, 10:0155first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
31 October 2026
Roblox entity thumbnail
24 October 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.