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Junkyard

Junkyard

A Roblox experience owned by Rusty Bolt Studios.

Description (written by the developer; not a statement by this register)

🔧 JUNKYARD – Fix it. Sell it. Get rich! Dig through piles of scrap and find broken treasures – old radios, TVs, arcade machines, robots and even cars! 🛠️ REPAIR IT YOURSELF Unscrew the cover, measure the parts, swap what's broken, solder and reconnect the wires. Work fast and clean for more stars and a better condition! 💰 RUN YOUR OWN SHOP Display your repaired items, set your prices and serve customers. Fair deals earn likes – and likes bring more customers! ⬆️ BUILD YOUR EMPIRE Upgrade from a rusty shack to a big store, hire workers, unlock new junkyard zones and restore cars from level 20. 💎 FIND RARE JUNK The rarer the item, the bigger the profit – watch out for Legendary finds and special container events! 📅 Daily quests, streak rewards and leaderboards. 👥 Up to 6 players – everyone gets their own plot!

Last updated by the developer 30 Oct 2026, 00:18 UTC.

0
playing (measured 1 Nov 2026, 02:15 UTC)
708
lifetime visits
54%
liked (7 👍 / 6 👎)
51
favourites (72.0 per 1k visits)
17 October 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
1 Nov 2026, 02:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Tip Jar
199 R$
Mega Storage
149 R$
Treasure Detector
149 R$
Lucky Finder
149 R$
Pro Tools
119 R$
Fast Hands
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

5460571 November 2026 — 60 % liked11 November 2026 — 54 % liked1 November 202611 November 2026
2 measurements spanning 10 days, net -6. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 53–61 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
11 Nov 2026, 02:1654-6
1 Nov 2026, 02:1560first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.