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DONT SPLASH

DONT SPLASH

A Roblox experience owned by Bacon Theory.

HorrorENpoolroomseerie atmospheresurvival

DONT SPLASH is a horror experience created on 2026-10-17. It has recorded 64,452,073 lifetime visits and 203,701 favorites. Currently, 61,594 players are active. The title holds an 88% like percentage. The description references inspiration from the Poolrooms and House of the Locust.

Description (written by the developer; not a statement by this register)

DONT SPLASH V2 DONT SPLASH, IT KNOWS DONT SPLASH is inspired by the eerie atmosphere of the Poolrooms and House of the Locust.

Last updated by the developer 28 Oct 2026, 03:41 UTC.

93,990
playing (measured 28 Oct 2026, 16:50 UTC)
71,238,777
lifetime visits
88%
liked (43,150 👍 / 5,708 👎)
203,701
favourites (2.9 per 1k visits)
17 October 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

50,62397,98174,30228 Oct 2026, 03:33 — 63,143 players28 Oct 2026, 03:50 — 61,594 players28 Oct 2026, 04:50 — 54,344 players28 Oct 2026, 05:50 — 50,623 players28 Oct 2026, 06:50 — 53,004 players28 Oct 2026, 07:50 — 55,363 players28 Oct 2026, 08:50 — 58,728 players28 Oct 2026, 09:50 — 65,615 players28 Oct 2026, 10:50 — 71,996 players28 Oct 2026, 11:50 — 83,305 players28 Oct 2026, 12:50 — 92,783 players28 Oct 2026, 13:50 — 97,981 players28 Oct 2026, 14:50 — 94,083 players28 Oct 2026, 15:50 — 95,763 players28 Oct 2026, 16:50 — 93,990 players93,99028 Oct 2026, 03:3328 Oct 2026, 16:50
15 measurements taken within a single day, net +30,847. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 43,519–105,085 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
28 Oct 2026, 16:5093,990-1,773
28 Oct 2026, 15:5095,763+1,680
28 Oct 2026, 14:5094,083-3,898
28 Oct 2026, 13:5097,981+5,198
28 Oct 2026, 12:5092,783+9,478
28 Oct 2026, 11:5083,305+11,309
28 Oct 2026, 10:5071,996+6,381
28 Oct 2026, 09:5065,615+6,887
28 Oct 2026, 08:5058,728+3,365
28 Oct 2026, 07:5055,363+2,359
28 Oct 2026, 06:5053,004+2,381
28 Oct 2026, 05:5050,623-3,721
28 Oct 2026, 04:5054,344-7,250
28 Oct 2026, 03:5061,594-1,549
28 Oct 2026, 03:3363,143first reading

Concurrent players at each of our measurements (insert-on-change).

On the Roblox charts

#1 Top trending#1 Up & coming#10 Top playing now

Growth

19447.520 October 202628 October 2026
188 measurements spanning 8 days, net -93. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every rank on Top trending count we have recorded, most recent 20 of 188
Measured (UTC)Rank on Top trendingChange
28 Oct 2026, 16:251no change
28 Oct 2026, 15:251no change
28 Oct 2026, 14:251no change
28 Oct 2026, 13:251no change
28 Oct 2026, 12:251no change
28 Oct 2026, 11:251no change
28 Oct 2026, 10:251no change
28 Oct 2026, 09:251no change
28 Oct 2026, 08:251no change
28 Oct 2026, 07:251no change
28 Oct 2026, 06:251no change
28 Oct 2026, 05:251no change
28 Oct 2026, 04:251no change
28 Oct 2026, 03:251no change
28 Oct 2026, 02:251no change
28 Oct 2026, 01:251no change
28 Oct 2026, 00:251no change
27 Oct 2026, 23:251-1
27 Oct 2026, 22:252no change
27 Oct 2026, 21:252first reading

Position on Roblox’s top trending sort over time (global/desktop). Lower is higher up the chart.

Monetization — game passes

5th Tool Slot
149 R$
All Upgrades Maxed
149 R$
2x Cash
99 R$
4th Tool Slot
99 R$
Halloween Pack
79 R$
Max Flare Radius
75 R$
Max Toy Battery
75 R$
Max Pebble Skipping
75 R$
Max Throwing Range
75 R$
Max Rescue Speed
75 R$
Max Rope Reach
75 R$
Rescue Rope
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

888988.528 Oct 2026, 03:33 — 89 % liked28 Oct 2026, 03:50 — 88 % liked28 Oct 2026, 04:50 — 88 % liked28 Oct 2026, 05:50 — 88 % liked28 Oct 2026, 06:50 — 88 % liked28 Oct 2026, 07:50 — 88 % liked28 Oct 2026, 08:50 — 88 % liked28 Oct 2026, 09:50 — 88 % liked28 Oct 2026, 10:50 — 88 % liked28 Oct 2026, 11:50 — 88 % liked28 Oct 2026, 12:50 — 88 % liked28 Oct 2026, 13:50 — 88 % liked28 Oct 2026, 14:50 — 88 % liked28 Oct 2026, 15:50 — 88 % liked28 Oct 2026, 16:50 — 88 % liked28 Oct 2026, 03:3328 Oct 2026, 16:50
15 measurements taken within a single day, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Oct 2026, 16:5088no change
28 Oct 2026, 15:5088no change
28 Oct 2026, 14:5088no change
28 Oct 2026, 13:5088no change
28 Oct 2026, 12:5088no change
28 Oct 2026, 11:5088no change
28 Oct 2026, 10:5088no change
28 Oct 2026, 09:5088no change
28 Oct 2026, 08:5088no change
28 Oct 2026, 07:5088no change
28 Oct 2026, 06:5088no change
28 Oct 2026, 05:5088no change
28 Oct 2026, 04:5088no change
28 Oct 2026, 03:5088-1
28 Oct 2026, 03:3389first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.