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Simple Drift [🔥45+ CARS]

Simple Drift [🔥45+ CARS]

A Roblox experience owned by Third Floor.

RacingENdriftingcar customizationarcade racing

Description (written by the developer; not a statement by this register)

🏁 Simple Drift is a drift game built around real cars. 45+ cars from Japan, Europe and the US, 19 body kits, wraps, underglow and air ride. Tune power, turbo, gearing, steering angle and stance. 8 maps: a touge, a night touge, the docks, a circuit, a night city, a forest road, a raceway and a speed strip. Judged runs, tandem ghosts, global leaderboards, badges and dailies. Easy to pick up: hold the 2-step, kick the clutch and link long drifts for cash and XP. 🎁 Code HALLOWEEN in Tasks gives you $6,666. Join Third Floor for +15% cash. Phone, tablet, PC and console. PC keys: WASD, Space e-brake, Q 2-step, E exit, M maps, C camera, U hide the HUD, H horn, G home.

Last updated by the developer 5 Nov 2026, 17:38 UTC.

96
playing (measured 5 Nov 2026, 17:50 UTC)
239,744
lifetime visits
64%
liked (155 👍 / 86 👎)
895
favourites (3.7 per 1k visits)
17 October 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

961401185 Nov 2026, 10:45 — 110 players5 Nov 2026, 10:50 — 111 players5 Nov 2026, 11:50 — 125 players5 Nov 2026, 12:50 — 140 players5 Nov 2026, 13:50 — 124 players5 Nov 2026, 14:50 — 107 players5 Nov 2026, 15:50 — 122 players5 Nov 2026, 16:50 — 137 players5 Nov 2026, 17:50 — 96 players5 Nov 2026, 10:455 Nov 2026, 17:50
9 measurements taken within a single day, net -14. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–147 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
5 Nov 2026, 17:5096-41
5 Nov 2026, 16:50137+15
5 Nov 2026, 15:50122+15
5 Nov 2026, 14:50107-17
5 Nov 2026, 13:50124-16
5 Nov 2026, 12:50140+15
5 Nov 2026, 11:50125+14
5 Nov 2026, 10:50111+1
5 Nov 2026, 10:45110first reading

Concurrent players at each of our measurements (insert-on-change).

On the Roblox charts

#79 Up & coming

Growth

77938511 Nov 2026, 05:25 — 93 rank on Up & coming11 Nov 2026, 06:25 — 88 rank on Up & coming11 Nov 2026, 07:25 — 88 rank on Up & coming11 Nov 2026, 08:25 — 88 rank on Up & coming11 Nov 2026, 09:25 — 89 rank on Up & coming11 Nov 2026, 10:25 — 89 rank on Up & coming11 Nov 2026, 11:25 — 89 rank on Up & coming11 Nov 2026, 12:25 — 89 rank on Up & coming11 Nov 2026, 13:25 — 89 rank on Up & coming11 Nov 2026, 14:25 — 89 rank on Up & coming11 Nov 2026, 15:25 — 89 rank on Up & coming11 Nov 2026, 16:25 — 89 rank on Up & coming11 Nov 2026, 17:25 — 89 rank on Up & coming11 Nov 2026, 18:25 — 89 rank on Up & coming11 Nov 2026, 19:25 — 92 rank on Up & coming11 Nov 2026, 20:25 — 93 rank on Up & coming11 Nov 2026, 21:25 — 92 rank on Up & coming11 Nov 2026, 22:25 — 92 rank on Up & coming11 Nov 2026, 23:25 — 90 rank on Up & coming12 Nov 2026, 00:25 — 88 rank on Up & coming12 Nov 2026, 01:25 — 88 rank on Up & coming12 Nov 2026, 02:25 — 88 rank on Up & coming12 Nov 2026, 03:25 — 88 rank on Up & coming12 Nov 2026, 04:25 — 81 rank on Up & coming12 Nov 2026, 05:25 — 77 rank on Up & coming12 Nov 2026, 06:25 — 77 rank on Up & coming12 Nov 2026, 07:25 — 79 rank on Up & coming12 Nov 2026, 08:25 — 79 rank on Up & coming12 Nov 2026, 09:25 — 79 rank on Up & coming12 Nov 2026, 10:25 — 79 rank on Up & coming12 Nov 2026, 11:25 — 79 rank on Up & coming12 Nov 2026, 12:25 — 79 rank on Up & coming7911 Nov 2026, 05:2512 Nov 2026, 12:25
32 measurements spanning 1 day, net -14. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–95 and does not start at zero.
Measurement log — every rank on Up & coming count we have recorded, most recent 20 of 32
Measured (UTC)Rank on Up & comingChange
12 Nov 2026, 12:2579no change
12 Nov 2026, 11:2579no change
12 Nov 2026, 10:2579no change
12 Nov 2026, 09:2579no change
12 Nov 2026, 08:2579no change
12 Nov 2026, 07:2579+2
12 Nov 2026, 06:2577no change
12 Nov 2026, 05:2577-4
12 Nov 2026, 04:2581-7
12 Nov 2026, 03:2588no change
12 Nov 2026, 02:2588no change
12 Nov 2026, 01:2588no change
12 Nov 2026, 00:2588-2
11 Nov 2026, 23:2590-2
11 Nov 2026, 22:2592no change
11 Nov 2026, 21:2592-1
11 Nov 2026, 20:2593+1
11 Nov 2026, 19:2592+3
11 Nov 2026, 18:2589no change
11 Nov 2026, 17:2589first reading

Position on Roblox’s up & coming sort over time (global/desktop). Lower is higher up the chart.

Monetization — game passes

2x Cash
299 R$
2x XP
249 R$
VIP
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Simple Drift · welcome159,044 · 100.0% win
First Drift · progression120,007 · 100.0% win
Big Drift · progression25,952 · 47.5% win
Car Collector · collection3,174 · 7.2% win
Level 10 · progression1,011 · 3.5% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

645 Nov 2026, 10:45 — 64 % liked5 Nov 2026, 10:50 — 64 % liked5 Nov 2026, 11:50 — 64 % liked5 Nov 2026, 12:50 — 64 % liked5 Nov 2026, 13:50 — 64 % liked5 Nov 2026, 14:50 — 64 % liked5 Nov 2026, 15:50 — 64 % liked5 Nov 2026, 16:50 — 64 % liked5 Nov 2026, 17:50 — 64 % liked5 Nov 2026, 10:455 Nov 2026, 17:50
9 measurements taken within a single day. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 63–65 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
5 Nov 2026, 17:5064no change
5 Nov 2026, 16:5064no change
5 Nov 2026, 15:5064no change
5 Nov 2026, 14:5064no change
5 Nov 2026, 13:5064no change
5 Nov 2026, 12:5064no change
5 Nov 2026, 11:5064no change
5 Nov 2026, 10:5064no change
5 Nov 2026, 10:4564first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
12 November 2026
Roblox entity thumbnail
5 November 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.