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Drift Rally

Drift Rally

A Roblox experience owned by Hook Inc.

RacingENdriftrallycar_customization

Description (written by the developer; not a statement by this register)

Adrenaline spiking, revs maxed: flick drift to drift on the best line of your life! Race the world of rally, from the Alps to the savanna to Zion's canyons & much more. 🏁 20-car races 🔁 Non-stop 🚗 80s legends 🔧 Upgrade and customize 🏆 Time trials

Last updated by the developer 25 Oct 2026, 03:16 UTC.

71
playing (measured 25 Oct 2026, 21:50 UTC)
73,541
lifetime visits
51%
liked (27 👍 / 26 👎)
204
favourites (2.8 per 1k visits)
17 October 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

7115711425 Oct 2026, 10:47 — 128 players25 Oct 2026, 10:50 — 130 players25 Oct 2026, 11:50 — 115 players25 Oct 2026, 12:50 — 144 players25 Oct 2026, 13:50 — 144 players25 Oct 2026, 14:50 — 157 players25 Oct 2026, 15:50 — 151 players25 Oct 2026, 16:50 — 136 players25 Oct 2026, 17:50 — 140 players25 Oct 2026, 18:50 — 137 players25 Oct 2026, 19:50 — 119 players25 Oct 2026, 20:50 — 102 players25 Oct 2026, 21:50 — 71 players25 Oct 2026, 10:4725 Oct 2026, 21:50
13 measurements taken within a single day, net -57. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 58–170 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
25 Oct 2026, 21:5071-31
25 Oct 2026, 20:50102-17
25 Oct 2026, 19:50119-18
25 Oct 2026, 18:50137-3
25 Oct 2026, 17:50140+4
25 Oct 2026, 16:50136-15
25 Oct 2026, 15:50151-6
25 Oct 2026, 14:50157+13
25 Oct 2026, 13:50144no change
25 Oct 2026, 12:50144+29
25 Oct 2026, 11:50115-15
25 Oct 2026, 10:50130+2
25 Oct 2026, 10:47128first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Sheep Cart
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

425146.525 Oct 2026, 10:47 — 42 % liked25 Oct 2026, 10:50 — 42 % liked25 Oct 2026, 11:50 — 42 % liked25 Oct 2026, 12:50 — 42 % liked25 Oct 2026, 13:50 — 42 % liked25 Oct 2026, 14:50 — 46 % liked25 Oct 2026, 15:50 — 47 % liked25 Oct 2026, 16:50 — 47 % liked25 Oct 2026, 17:50 — 47 % liked25 Oct 2026, 18:50 — 47 % liked25 Oct 2026, 19:50 — 49 % liked25 Oct 2026, 20:50 — 50 % liked25 Oct 2026, 21:50 — 51 % liked25 Oct 2026, 10:4725 Oct 2026, 21:50
13 measurements taken within a single day, net +9. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 41–52 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 21:5051+1
25 Oct 2026, 20:5050+1
25 Oct 2026, 19:5049+2
25 Oct 2026, 18:5047no change
25 Oct 2026, 17:5047no change
25 Oct 2026, 16:5047no change
25 Oct 2026, 15:5047+1
25 Oct 2026, 14:5046+4
25 Oct 2026, 13:5042no change
25 Oct 2026, 12:5042no change
25 Oct 2026, 11:5042no change
25 Oct 2026, 10:5042no change
25 Oct 2026, 10:4742first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.