Ragdoll Sword Battles
A Roblox experience owned by Ragdoll Physics Experiences.
Fighting & PvPENragdoll physicssword combatarena battles
Description (written by the developer; not a statement by this register)
RAGDOLL SWORD BATTLES Swing it like you mean it. Every blade runs on real physics: where you hit, how hard you swing and what they're wearing decide what happens. Cut through armour, take off a limb, or send someone flying off the edge of the arena. - Free-for-all, team battles and wild rounds, with a map vote every match - Longswords, axes, war hammers, the red-hot 1000 Degree Sword and the ultra-rare Colossal Sword - Armour that really stops blades, from leather to full plate - Abilities: Grappling Hook, Pocket Sand, Iron Skin, Puppet Master and more - Bare-knuckle brawling with charged haymakers - 1v1 duel arenas in the lobby - Open crates, level up and unlock tabards and trails - Play on PC, mobile, console and VR Join the group for FREE coins at the lobby pad! Like and favourite to support the game.
Last updated by the developer 23 Oct 2026, 17:20 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 23 Oct 2026, 17:50 | 818 | +57 |
| 23 Oct 2026, 16:50 | 761 | +133 |
| 23 Oct 2026, 15:50 | 628 | +60 |
| 23 Oct 2026, 14:50 | 568 | +177 |
| 23 Oct 2026, 13:50 | 391 | +3 |
| 23 Oct 2026, 12:50 | 388 | +60 |
| 23 Oct 2026, 11:50 | 328 | +73 |
| 23 Oct 2026, 10:50 | 255 | +53 |
| 23 Oct 2026, 09:50 | 202 | -8 |
| 23 Oct 2026, 08:50 | 210 | +59 |
| 23 Oct 2026, 07:50 | 151 | +14 |
| 23 Oct 2026, 06:50 | 137 | -23 |
| 23 Oct 2026, 05:50 | 160 | -43 |
| 23 Oct 2026, 04:50 | 203 | -68 |
| 23 Oct 2026, 03:50 | 271 | -39 |
| 23 Oct 2026, 02:50 | 310 | -42 |
| 23 Oct 2026, 01:50 | 352 | +33 |
| 23 Oct 2026, 00:50 | 319 | +7 |
| 22 Oct 2026, 23:50 | 312 | -2 |
| 22 Oct 2026, 22:50 | 314 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 23 Oct 2026, 17:50 | 78 | no change |
| 23 Oct 2026, 16:50 | 78 | no change |
| 23 Oct 2026, 15:50 | 78 | no change |
| 23 Oct 2026, 14:50 | 78 | no change |
| 23 Oct 2026, 13:50 | 78 | no change |
| 23 Oct 2026, 12:50 | 78 | no change |
| 23 Oct 2026, 11:50 | 78 | no change |
| 23 Oct 2026, 10:50 | 78 | no change |
| 23 Oct 2026, 09:50 | 78 | no change |
| 23 Oct 2026, 08:50 | 78 | no change |
| 23 Oct 2026, 07:50 | 78 | no change |
| 23 Oct 2026, 06:50 | 78 | no change |
| 23 Oct 2026, 05:50 | 78 | no change |
| 23 Oct 2026, 04:50 | 78 | no change |
| 23 Oct 2026, 03:50 | 78 | no change |
| 23 Oct 2026, 02:50 | 78 | no change |
| 23 Oct 2026, 01:50 | 78 | no change |
| 23 Oct 2026, 00:50 | 78 | no change |
| 22 Oct 2026, 23:50 | 78 | no change |
| 22 Oct 2026, 22:50 | 78 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.