Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Splashpoint

Splashpoint

A Roblox experience owned by Play Splashpoint.

ShooterENwater arena4v4 team PvPcontrol point

Description (written by the developer; not a statement by this register)

💦 SPLASHPOINT: 4v4 WATER ARENA SHOOTER Grab a water blaster, squad up and take the fountain! Splashpoint is a fast-paced team PvP shooter where two teams of 4 battle for one control point. Hold it, reach 100 points, win. 🎯 HOW TO PLAY - Capture the fountain in the center and hold it to score - Soak enemies with water balloons. Direct hits hit hardest - Belly-slide on wet ground and chain it into a jump - Reload faster in puddles and dry off in the sun to heal ⚡ FEATURES - 4 water weapons: Splash Pistol, Rapid Popper, Sling Sniper and Mega Lobber - 8 power-ups you pick and charge by playing well, like Water Bomb and Water Dome - Party up with friends in squads of up to 4 - Skill-based matchmaking and quick pings for teamwork - Play on PC, mobile and console, with aim assist on touch and controller 💧 Earn Drops, level up and unlock weapon skins. Join the splash!

Last updated by the developer 24 Oct 2026, 15:56 UTC.

1
playing (measured 24 Oct 2026, 16:02 UTC)
666
lifetime visits
75%
liked (6 👍 / 2 👎)
18
favourites (27.0 per 1k visits)
17 October 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
24 Oct 2026, 16:026first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Training Complete · progression422 · 0.00% win
First Victory · progression55 · 0.00% win
Washout! · progression14 · 0.00% win
Squad Splash · social2 · 0.00% win
Rising Star · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

71757324 October 2026 — 71 % liked3 November 2026 — 75 % liked24 October 20263 November 2026
2 measurements spanning 10 days, net +4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Nov 2026, 16:2075+4
24 Oct 2026, 16:1871first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.