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Hollow Descent [ALPHA]

Hollow Descent [ALPHA]

A Roblox experience owned by Hollow Descent Official.

RacingENdark fantasysoulslikehardcore

Description (written by the developer; not a statement by this register)

You are a lost soul. Only the descent remains. Wake in a dying cave and step out into a colossal, fog-choked forest where ancient trees swallow the sky and dragons circle above. Forge your fate: roll your bloodline among 10 races, bear your curse, choose your class and your power, then fight to survive in a world that does not forgive. This is a hardcore dark fantasy RPG. Every roll matters, every mistake is costly, and death is never far. Dodge, parry and master your blade, raid cursed dungeons with friends, face colossal bosses and learn to read your enemies before they read you. Inspired by Dark Souls, Elden Ring and Final Fantasy. Prepare to die. [ALPHA] Early development: expect bugs, balance changes and wipes.

Last updated by the developer 8 Nov 2026, 16:38 UTC.

1
playing (measured 8 Nov 2026, 21:30 UTC)
574
lifetime visits
62%
liked (8 👍 / 5 👎)
16
favourites (27.9 per 1k visits)
17 October 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
8 Nov 2026, 21:301first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
149 R$
Horse Pass
149 R$
Starter Pack
99 R$
Fast-Roll Pass
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome321 · 100.0% win
Alpha Tester · other321 · 100.0% win
Malakor · progression29 · 40.0% win
Charnel Worm · progression2 · 0.00% win
Sinner · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.