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+1 Slice it

+1 Slice it

A Roblox experience owned by SHARPEST GAMES EVER.

SimulatorENslicingprogressionrebirth

Description (written by the developer; not a statement by this register)

⚔️ Welcome to +1 Slicing! 💪 Train to gain slicing power! ⚔️ Slice objects in half! 🗡️ Unlock powerful swords and katanas! 🌎 Discover new worlds! 🏆 Rebirth to become even stronger! 🔥 Can you slice EVERYTHING?

Last updated by the developer 31 Oct 2026, 09:21 UTC.

85
playing (measured 31 Oct 2026, 20:50 UTC)
243,468
lifetime visits
77%
liked (48 👍 / 14 👎)
608
favourites (2.5 per 1k visits)
17 October 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

8516712631 Oct 2026, 13:30 — 146 players31 Oct 2026, 13:50 — 167 players31 Oct 2026, 14:50 — 136 players31 Oct 2026, 15:50 — 140 players31 Oct 2026, 16:50 — 138 players31 Oct 2026, 17:50 — 131 players31 Oct 2026, 18:50 — 114 players31 Oct 2026, 19:50 — 107 players31 Oct 2026, 20:50 — 85 players31 Oct 2026, 13:3031 Oct 2026, 20:50
9 measurements taken within a single day, net -61. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–179 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
31 Oct 2026, 20:5085-22
31 Oct 2026, 19:50107-7
31 Oct 2026, 18:50114-17
31 Oct 2026, 17:50131-7
31 Oct 2026, 16:50138-2
31 Oct 2026, 15:50140+4
31 Oct 2026, 14:50136-31
31 Oct 2026, 13:50167+21
31 Oct 2026, 13:30146first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x5 Luck
999 R$
Rainbow Spirit Dojo
649 R$
+50% Coins
399 R$
VIP
349 R$
x2 Luck
299 R$
Golden Dragon Dojo
299 R$
Shadow Dojo
99 R$
x1.5 Luck
79 R$
Fast Chest Opening
29 R$
x2 Strength
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

7731 Oct 2026, 13:30 — 77 % liked31 Oct 2026, 13:50 — 77 % liked31 Oct 2026, 14:50 — 77 % liked31 Oct 2026, 15:50 — 77 % liked31 Oct 2026, 16:50 — 77 % liked31 Oct 2026, 17:50 — 77 % liked31 Oct 2026, 18:50 — 77 % liked31 Oct 2026, 19:50 — 77 % liked31 Oct 2026, 20:50 — 77 % liked31 Oct 2026, 13:3031 Oct 2026, 20:50
9 measurements taken within a single day. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
31 Oct 2026, 20:5077no change
31 Oct 2026, 19:5077no change
31 Oct 2026, 18:5077no change
31 Oct 2026, 17:5077no change
31 Oct 2026, 16:5077no change
31 Oct 2026, 15:5077no change
31 Oct 2026, 14:5077no change
31 Oct 2026, 13:5077no change
31 Oct 2026, 13:3077first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.