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Can You Pass A Driving Test?

Can You Pass A Driving Test?

A Roblox experience owned by Like & Join For Bonus Car.

SimulatorENdrivingcareer progressionvehicle customization

Description (written by the developer; not a statement by this register)

🚗 Pass your driving test, get your license, and buy your dream car! 🪪 Pass the test → collect your license 💰 Do driving jobs → earn cash 🏎️ Pay for tests to pass to get new licenses 🏆 Work up to the hypercar on the roof What you can do: 🚦 Drive a big town with real traffic and road rules 🍕 Deliver pizzas, give lifts, haul trailers and drive VIPs 🛣️ Take on motorways, tunnels and night drives 🎨 Customise your car’s paint and plates 📱 Play on all devices Drive safe! 👍 Like & ⭐ Favorite for updates!

Last updated by the developer 22 Oct 2026, 19:37 UTC.

98
playing (measured 22 Oct 2026, 19:50 UTC)
15,492
lifetime visits
64%
liked (18 👍 / 10 👎)
67
favourites (4.3 per 1k visits)
18 October 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

8111296.522 Oct 2026, 17:00 — 81 players22 Oct 2026, 17:50 — 104 players22 Oct 2026, 18:50 — 112 players22 Oct 2026, 19:50 — 98 players9822 Oct 2026, 17:0022 Oct 2026, 19:50
4 measurements taken within a single day, net +17. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–117 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Oct 2026, 19:5098-14
22 Oct 2026, 18:50112+8
22 Oct 2026, 17:50104+23
22 Oct 2026, 17:0081first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP Lifetime
2,499 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Learner Driver · welcome11,477 · 100.0% win
Passed! · progression8,764 · 100.0% win
First Wheels · collection7,955 · 100.0% win
Class C License · progression3,873 · 100.0% win
Class B License · progression710 · 18.2% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

62646322 Oct 2026, 17:35 — 62 % liked22 Oct 2026, 17:50 — 63 % liked22 Oct 2026, 18:50 — 64 % liked22 Oct 2026, 19:50 — 64 % liked22 Oct 2026, 17:3522 Oct 2026, 19:50
4 measurements taken within a single day, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 62–64 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 19:5064no change
22 Oct 2026, 18:5064+1
22 Oct 2026, 17:5063+1
22 Oct 2026, 17:3562first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.