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[FIXED!] Project Web

[FIXED!] Project Web

A Roblox experience owned by SellWater V2.

RoleplayENsuperheroopen worldcombat

Project Web is a Roblox experience created on October 19, 2026. The game currently has 4,734 players online and has accumulated 7,054,832 lifetime visits. No genre classification, like percentage, or favorite count is recorded in the available data.

Description (written by the developer; not a statement by this register)

🕷️ PROJECT WEB 🕷️ Swing through the city, fight crime, and take on powerful enemies in this web-slinging action game. 🕸️ Fast, fluid web-swinging 👊 Combat with dodges, combos and abilities 🌆 Open city to explore and patrol 🖤 Face off against dangerous foes 🏆 Level up, unlock new suits and abilities ✅ FIXED! The latest update patched major bugs and improved performance. 📌 Like and favorite to support the game, and join the group for updates and giveaways. 💬 Found a bug? Report it in our group or Discord. Made by SellWater V2

Last updated by the developer 11 Nov 2026, 22:07 UTC.

2,239
playing (measured 13 Nov 2026, 06:50 UTC)
7,495,990
lifetime visits
93%
liked (12,998 👍 / 1,043 👎)
43,838
favourites (5.8 per 1k visits)
19 October 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

2,1435,3693,75612 Nov 2026, 15:00 — 4,734 players12 Nov 2026, 15:50 — 5,369 players12 Nov 2026, 16:50 — 5,309 players12 Nov 2026, 17:50 — 4,794 players12 Nov 2026, 18:50 — 3,857 players12 Nov 2026, 19:50 — 3,619 players12 Nov 2026, 20:50 — 3,587 players12 Nov 2026, 21:50 — 3,803 players12 Nov 2026, 22:50 — 3,967 players12 Nov 2026, 23:50 — 3,953 players13 Nov 2026, 00:50 — 3,781 players13 Nov 2026, 01:50 — 3,305 players13 Nov 2026, 02:50 — 2,726 players13 Nov 2026, 03:50 — 2,230 players13 Nov 2026, 04:50 — 2,184 players13 Nov 2026, 05:50 — 2,143 players13 Nov 2026, 06:50 — 2,239 players2,23912 Nov 2026, 15:0013 Nov 2026, 06:50
17 measurements taken within a single day, net -2,495. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 1,659–5,853 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Nov 2026, 06:502,239+96
13 Nov 2026, 05:502,143-41
13 Nov 2026, 04:502,184-46
13 Nov 2026, 03:502,230-496
13 Nov 2026, 02:502,726-579
13 Nov 2026, 01:503,305-476
13 Nov 2026, 00:503,781-172
12 Nov 2026, 23:503,953-14
12 Nov 2026, 22:503,967+164
12 Nov 2026, 21:503,803+216
12 Nov 2026, 20:503,587-32
12 Nov 2026, 19:503,619-238
12 Nov 2026, 18:503,857-937
12 Nov 2026, 17:504,794-515
12 Nov 2026, 16:505,309-60
12 Nov 2026, 15:505,369+635
12 Nov 2026, 15:004,734first reading

Concurrent players at each of our measurements (insert-on-change).

Content maturity (Roblox’s label)

MinimalMinimum age 0

Descriptors: Fear (Occasional/Mild)

As returned by Roblox on 12 November 2026. This is Roblox’s label for the experience, not a rating by this register.

All games by Roblox maturity label →

On the Roblox charts

#70 Up & coming

Growth

298858.5707 November 202613 November 2026
130 measurements spanning 5 days, net -18. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 20–97 and does not start at zero.
Measurement log — every rank on Up & coming count we have recorded, most recent 20 of 130
Measured (UTC)Rank on Up & comingChange
13 Nov 2026, 06:2570+5
13 Nov 2026, 05:2565no change
13 Nov 2026, 04:2565no change
13 Nov 2026, 03:2565no change
13 Nov 2026, 02:2565no change
13 Nov 2026, 01:2565no change
13 Nov 2026, 00:2565+1
12 Nov 2026, 23:2564+1
12 Nov 2026, 22:2563+1
12 Nov 2026, 21:2562+2
12 Nov 2026, 20:2560+2
12 Nov 2026, 19:2558+1
12 Nov 2026, 18:2557+2
12 Nov 2026, 17:2555+1
12 Nov 2026, 16:2554-3
12 Nov 2026, 15:2557+1
12 Nov 2026, 14:2556+6
12 Nov 2026, 13:2550no change
12 Nov 2026, 12:2550no change
12 Nov 2026, 11:2550first reading

Position on Roblox’s up & coming sort over time (global/desktop). Lower is higher up the chart.

Like ratio over time

Growth

9312 Nov 2026, 15:01 — 93 % liked12 Nov 2026, 15:50 — 93 % liked12 Nov 2026, 16:50 — 93 % liked12 Nov 2026, 17:50 — 93 % liked12 Nov 2026, 18:50 — 93 % liked12 Nov 2026, 19:50 — 93 % liked12 Nov 2026, 20:50 — 93 % liked12 Nov 2026, 21:50 — 93 % liked12 Nov 2026, 22:50 — 93 % liked12 Nov 2026, 23:50 — 93 % liked13 Nov 2026, 00:50 — 93 % liked13 Nov 2026, 01:50 — 93 % liked13 Nov 2026, 02:50 — 93 % liked13 Nov 2026, 03:50 — 93 % liked13 Nov 2026, 04:50 — 93 % liked13 Nov 2026, 05:50 — 93 % liked13 Nov 2026, 06:50 — 93 % liked12 Nov 2026, 15:0113 Nov 2026, 06:50
17 measurements taken within a single day. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
13 Nov 2026, 06:5093no change
13 Nov 2026, 05:5093no change
13 Nov 2026, 04:5093no change
13 Nov 2026, 03:5093no change
13 Nov 2026, 02:5093no change
13 Nov 2026, 01:5093no change
13 Nov 2026, 00:5093no change
12 Nov 2026, 23:5093no change
12 Nov 2026, 22:5093no change
12 Nov 2026, 21:5093no change
12 Nov 2026, 20:5093no change
12 Nov 2026, 19:5093no change
12 Nov 2026, 18:5093no change
12 Nov 2026, 17:5093no change
12 Nov 2026, 16:5093no change
12 Nov 2026, 15:5093no change
12 Nov 2026, 15:0193first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.