🍦Cozy Lucky Scoop Order
A Roblox experience owned by Sakura Game Studios.
TycoonENice cream shoporder packingcozy aesthetic
Cozy Lucky Scoop Order is a tycoon experience created on 2026-10-19. It has recorded 1,898,705 lifetime visits and currently has 4,921 players online. The game holds 2,358 favorites and maintains a 93% like percentage. The description indicates it is in beta, allowing players to scoop surprises, customize shops, and play with up to three friends.
Description (written by the developer; not a statement by this register)
🍭 Welcome to Cozy Lucky Scoops! 💗 🛍️ Scoop colorful surprises, collect products, pack orders & ship them! ✨ Customize your shop & garden 🎁 Discover mini gifts & daily rewards 👥 Play solo or with up to 3 friends 🛠️ We're in BETA! More updates coming! 💌 Share your ideas using the in-game feedback button!
Last updated by the developer 5 Nov 2026, 00:37 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 5 Nov 2026, 20:50 | 5,474 | +214 |
| 5 Nov 2026, 19:50 | 5,260 | -236 |
| 5 Nov 2026, 18:50 | 5,496 | +231 |
| 5 Nov 2026, 17:50 | 5,265 | +136 |
| 5 Nov 2026, 16:50 | 5,129 | +208 |
| 5 Nov 2026, 15:50 | 4,921 | +42 |
| 5 Nov 2026, 14:50 | 4,879 | +178 |
| 5 Nov 2026, 13:50 | 4,701 | +307 |
| 5 Nov 2026, 12:50 | 4,394 | +431 |
| 5 Nov 2026, 11:50 | 3,963 | +474 |
| 5 Nov 2026, 10:50 | 3,489 | +386 |
| 5 Nov 2026, 09:50 | 3,103 | +243 |
| 5 Nov 2026, 08:50 | 2,860 | -250 |
| 5 Nov 2026, 07:50 | 3,110 | -165 |
| 5 Nov 2026, 06:50 | 3,275 | -4 |
| 5 Nov 2026, 05:50 | 3,279 | -321 |
| 5 Nov 2026, 04:50 | 3,600 | -485 |
| 5 Nov 2026, 03:50 | 4,085 | -368 |
| 5 Nov 2026, 02:50 | 4,453 | -116 |
| 5 Nov 2026, 01:50 | 4,569 | first reading |
Concurrent players at each of our measurements (insert-on-change).
On the Roblox charts
Growth
| Measured (UTC) | Rank on Up & coming | Change |
|---|---|---|
| 5 Nov 2026, 20:25 | 39 | +1 |
| 5 Nov 2026, 19:25 | 38 | -9 |
| 5 Nov 2026, 18:25 | 47 | no change |
| 5 Nov 2026, 17:25 | 47 | no change |
| 5 Nov 2026, 16:25 | 47 | no change |
| 5 Nov 2026, 15:25 | 47 | no change |
| 5 Nov 2026, 14:25 | 47 | -1 |
| 5 Nov 2026, 13:25 | 48 | no change |
| 5 Nov 2026, 12:25 | 48 | no change |
| 5 Nov 2026, 11:25 | 48 | -19 |
| 5 Nov 2026, 10:25 | 67 | +1 |
| 5 Nov 2026, 09:25 | 66 | -1 |
| 5 Nov 2026, 08:25 | 67 | no change |
| 5 Nov 2026, 07:25 | 67 | no change |
| 5 Nov 2026, 06:25 | 67 | no change |
| 5 Nov 2026, 05:25 | 67 | no change |
| 5 Nov 2026, 04:25 | 67 | -6 |
| 5 Nov 2026, 03:25 | 73 | no change |
| 5 Nov 2026, 02:25 | 73 | no change |
| 5 Nov 2026, 01:25 | 73 | first reading |
Position on Roblox’s up & coming sort over time (global/desktop). Lower is higher up the chart.
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 5 Nov 2026, 20:50 | 93 | no change |
| 5 Nov 2026, 19:50 | 93 | no change |
| 5 Nov 2026, 18:50 | 93 | no change |
| 5 Nov 2026, 17:50 | 93 | no change |
| 5 Nov 2026, 16:50 | 93 | no change |
| 5 Nov 2026, 15:50 | 93 | no change |
| 5 Nov 2026, 14:50 | 93 | no change |
| 5 Nov 2026, 13:50 | 93 | no change |
| 5 Nov 2026, 12:50 | 93 | no change |
| 5 Nov 2026, 11:50 | 93 | no change |
| 5 Nov 2026, 10:50 | 93 | no change |
| 5 Nov 2026, 08:50 | 93 | no change |
| 5 Nov 2026, 06:50 | 93 | no change |
| 5 Nov 2026, 05:50 | 93 | no change |
| 5 Nov 2026, 04:50 | 93 | no change |
| 5 Nov 2026, 03:50 | 93 | no change |
| 5 Nov 2026, 02:50 | 93 | no change |
| 5 Nov 2026, 01:50 | 93 | no change |
| 5 Nov 2026, 00:50 | 93 | no change |
| 4 Nov 2026, 23:50 | 93 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.