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first person karate

first person karate

A Roblox experience owned by Can You Kick?.

Fighting & PvPENfirst-personkaratemartial-arts

Description (written by the developer; not a statement by this register)

use code "RELEASE" 🏆 for free rewards, next codes at 20 likes. 🥋 FIRST PERSON KARATE Step onto the mat and fight from a true first-person perspective! Every strike, kick, block, and knockout is in your control. 🧠 Dodge strikes, parry & outsmart your opponent 🛡️ Use different stances to protect your head & body 💥 Land devastating kicks & counters for huge knockouts 🥵 Manage your stamina — getting tired slows you down 🎬 Experience cinematic finishes & replays 🏆 Spar other players, earn belts, or practice against AI 🎮 PC • Mobile • Console

Last updated by the developer 27 Oct 2026, 23:00 UTC.

13
playing (measured 28 Oct 2026, 16:00 UTC)
3,300
lifetime visits
36%
liked (4 👍 / 7 👎)
101
favourites (30.6 per 1k visits)
19 October 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
28 Oct 2026, 16:0010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Style Slot 4
179 R$
Style Slot 3
129 R$
Style Slot 2
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Bow · collection2,806 · 100.0% win
Sensei's Student · other2,069 · 100.0% win
Knockout Artist · other816 · 89.9% win
First Victory · progression578 · 74.4% win
Ten Wins · progression15 · 1.7% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.