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Build a Spooky House πŸšοΈπŸ‘»

Build a Spooky House πŸšοΈπŸ‘»

A Roblox experience owned by Growbolt.

TycoonENbuildinghorrorrebirth

Description (written by the developer; not a statement by this register)

🏠 Claim a plot and build your own spooky house! πŸ’Έ Collect Cash from your machines and unlock more of your haunted home. ⚑ Upgrade your machines and earnings, then rebirth for bigger bonuses. 🎁 Collect daily gifts and earn 5 spooky badges. πŸ‘» Invite friends and enjoy a bonus while you play together! πŸ“± Play your way! Mobile & Tablet Β· πŸ’» Computer 🌍 Play in multiple languages! πŸ‡ΊπŸ‡Έ πŸ‡ͺπŸ‡Έ πŸ‡§πŸ‡· πŸ‡«πŸ‡· πŸ‡©πŸ‡ͺ πŸ‡―πŸ‡΅ πŸ‡°πŸ‡· πŸ‡¨πŸ‡³ Game text follows your selected game language.

Last updated by the developer 22 Oct 2026, 17:20 UTC.

20
playing (measured 23 Oct 2026, 02:46 UTC)
1,251
lifetime visits
61%
liked (37 πŸ‘ / 24 πŸ‘Ž)
320
favourites (255.8 per 1k visits)
19 October 2026
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
23 Oct 2026, 02:466first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

VIP
499 R$
2x Cash
399 R$
Auto Collect
199 R$
Faster Droppers
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome Home Β· welcome48,377 Β· 100.0% win
First Build Β· collection27,093 Β· 100.0% win
Cash Collector Β· progression4,523 Β· 100.0% win
Haunted Home Complete Β· progression1,131 Β· 32.3% win
Fresh Fright Β· progression266 Β· 4.0% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

59676323 October 2026 β€” 67 % liked2 November 2026 β€” 59 % liked12 November 2026 β€” 61 % liked6123 October 202612 November 2026
3 measurements spanning 20 days, net -6. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 58–68 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
12 Nov 2026, 10:0461+2
2 Nov 2026, 07:3359-8
23 Oct 2026, 03:0667first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.