Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[CLASS] MALAM SAMA OPAH

[CLASS] MALAM SAMA OPAH

A Roblox experience owned by Sabun Studios.

TycoonMSspin mechaniccurrency management

MALAM SAMA OPAH is a tycoon experience created on 2026-10-20. It currently has 12,143 players. The game has 14,752,191 lifetime visits, 250,229 favorites, and an 84% like percentage.

Description (written by the developer; not a statement by this register)

CODES:- SETTINGS: 3 normal spins, 500 duit

Last updated by the developer 6 Nov 2026, 04:41 UTC.

29,428
playing (measured 6 Nov 2026, 04:50 UTC)
15,286,953
lifetime visits
84%
liked (2,713 👍 / 507 👎)
250,229
favourites (16.4 per 1k visits)
20 October 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

53035,55618,04329,4282 November 20266 November 2026
96 measurements spanning 4 days, net +11,981. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 96
Measured (UTC)PlayersChange
6 Nov 2026, 04:5029,428+4,140
6 Nov 2026, 03:5025,288+8,795
6 Nov 2026, 02:5016,493+4,350
6 Nov 2026, 01:5012,143+3,456
6 Nov 2026, 00:508,687+2,773
5 Nov 2026, 23:505,914+2,607
5 Nov 2026, 22:503,307+1,894
5 Nov 2026, 21:501,413+607
5 Nov 2026, 20:50806-253
5 Nov 2026, 19:501,059-541
5 Nov 2026, 18:501,600-1,310
5 Nov 2026, 17:502,910-2,231
5 Nov 2026, 16:505,141-3,787
5 Nov 2026, 15:508,928-6,792
5 Nov 2026, 14:5015,720-12,320
5 Nov 2026, 13:5028,040-7,516
5 Nov 2026, 12:5035,556+5,238
5 Nov 2026, 11:5030,318+5,975
5 Nov 2026, 10:5024,343+19,633
5 Nov 2026, 09:504,710first reading

Concurrent players at each of our measurements (insert-on-change).

On the Roblox charts

#22 Up & coming#27 Top playing now#60 Top trending

Growth

1894562231 October 20266 November 2026
118 measurements spanning 5 days, net -72. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 7–105 and does not start at zero.
Measurement log — every rank on Up & coming count we have recorded, most recent 20 of 118
Measured (UTC)Rank on Up & comingChange
6 Nov 2026, 05:2522no change
6 Nov 2026, 04:2522no change
6 Nov 2026, 03:2522no change
6 Nov 2026, 02:2522+1
6 Nov 2026, 01:2521no change
6 Nov 2026, 00:2521-1
5 Nov 2026, 23:2522-1
5 Nov 2026, 22:2523-3
5 Nov 2026, 21:2526no change
5 Nov 2026, 20:2526+1
5 Nov 2026, 19:2525+7
5 Nov 2026, 18:2518no change
5 Nov 2026, 17:2518no change
5 Nov 2026, 16:2518no change
5 Nov 2026, 15:2518no change
5 Nov 2026, 14:2518-1
5 Nov 2026, 13:2519no change
5 Nov 2026, 12:2519no change
5 Nov 2026, 11:2519-2
5 Nov 2026, 10:2521first reading

Position on Roblox’s up & coming sort over time (global/desktop). Lower is higher up the chart.

Monetization — game passes

VIP
399 R$
CLASS SLOT 5
249 R$
DUIT x2
249 R$
CLASS SLOT 4
199 R$
SHOVE (PUSH)
149 R$
CLASS SLOT 3
149 R$
SKIP SPIN
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Escape · progression327,215 · 24.4% win
JUMPA OWNER · other2,769 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

848584.52 November 20266 November 2026
96 measurements spanning 4 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–85 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 96
Measured (UTC)% likedChange
6 Nov 2026, 04:5084no change
6 Nov 2026, 03:5084no change
6 Nov 2026, 02:5084no change
6 Nov 2026, 01:5084no change
6 Nov 2026, 00:5084no change
5 Nov 2026, 23:5084no change
5 Nov 2026, 22:5084-1
5 Nov 2026, 21:5085no change
5 Nov 2026, 20:5085no change
5 Nov 2026, 19:5085no change
5 Nov 2026, 18:5085+1
5 Nov 2026, 17:5084-1
5 Nov 2026, 16:5085no change
5 Nov 2026, 15:5085no change
5 Nov 2026, 14:5085no change
5 Nov 2026, 13:5085no change
5 Nov 2026, 12:5085no change
5 Nov 2026, 11:5085no change
5 Nov 2026, 10:5085no change
5 Nov 2026, 09:5085first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.