[NEW MAPS] Deer Oh Deer 🦌
A Roblox experience owned by Uncster Studios.
RoleplayENhuntingsurvivalasymmetric multiplayer
Description (written by the developer; not a statement by this register)
🦌 HUNTERS VS ANIMALS 🏹 Hide in plain sight... or hunt them down! 🆕 2 NEW MAPS + JUGGERNAUT + SOLO MODE! 🎟️ CODE: LAUNCH (200 Coins + a Hunter ticket!) 🌲 BE THE ANIMAL Blend in with the herd of real deer (or cows on the farm!). Eat, shout and sneak around, but don't stand still too long or you'll be seen! 🎯 BE THE HUNTER Pick from 6 weapons, from bows to shotguns. Work out which animal is a real player and take your shot! 🌙 SURVIVE THE NIGHT When night falls, the Wendigos come out... and the hunter becomes the hunted. ⭐ FEATURES • 4 maps: the Forest, the Farm, the Marsh and the Moor • JUGGERNAUT mode (5+ players): one giant Wendigo vs everyone! • Play SOLO against an AI hunter • Hunter classes, outfits and a lucky wheel • Daily quests and golden mushrooms to find • Level up to 50 and unlock rare bows • Tons of weapon skins and effects • Hunting Season pass with Wendigo rewards • Jump on a pad and play with your friends DEER OH DEER… can you survive until morning? 🌅
Last updated by the developer 7 Nov 2026, 04:07 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 7 Nov 2026, 05:30 | 14 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.