🥤Make a Drink
A Roblox experience owned by Make a Drink.
SimulatorENcafe managementcozycrafting
🥤Make a Drink is a simulator experience created on 2026-10-21. It has 1,243,925 lifetime visits and 2,148 concurrent players. The game holds a 97% like percentage and 6,235 favorites.
Description (written by the developer; not a statement by this register)
🥤 Run your own cozy drink café! Take orders from cute customers, then make every drink by hand: 🥛 Pick a cup and pour the base, stop right at the line! 🍓 Pump in the syrup and add boba, jelly or pudding 🌀 Blend it smooth or chunky… or keep the pretty layers 🍦 Swirl on whipped cream and drizzle your favorite sauce 🍪 Top it off with macarons, sprinkles, mini donuts and more ✨ Serve it perfect for big tips! Level up through 100+ levels to unlock new cups, flavors and toppings: kitty cups, galaxy soda, rainbow glaze and lots more. Discover new recipes, decorate your café, hire staff, and grow your little stand into the cutest shop in town. New ingredients and seasonal treats added often! 💖
Last updated by the developer 11 Nov 2026, 00:25 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Nov 2026, 00:50 | 1,899 | +201 |
| 10 Nov 2026, 23:50 | 1,698 | -145 |
| 10 Nov 2026, 22:50 | 1,843 | +10 |
| 10 Nov 2026, 21:50 | 1,833 | +42 |
| 10 Nov 2026, 20:50 | 1,791 | -14 |
| 10 Nov 2026, 19:50 | 1,805 | -87 |
| 10 Nov 2026, 18:50 | 1,892 | -122 |
| 10 Nov 2026, 17:50 | 2,014 | -134 |
| 10 Nov 2026, 16:50 | 2,148 | -90 |
| 10 Nov 2026, 15:50 | 2,238 | -34 |
| 10 Nov 2026, 14:50 | 2,272 | -45 |
| 10 Nov 2026, 13:50 | 2,317 | +157 |
| 10 Nov 2026, 12:50 | 2,160 | +106 |
| 10 Nov 2026, 11:50 | 2,054 | +239 |
| 10 Nov 2026, 10:50 | 1,815 | +131 |
| 10 Nov 2026, 09:50 | 1,684 | -51 |
| 10 Nov 2026, 08:50 | 1,735 | -22 |
| 10 Nov 2026, 07:50 | 1,757 | -207 |
| 10 Nov 2026, 06:50 | 1,964 | +42 |
| 10 Nov 2026, 05:50 | 1,922 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 11 Nov 2026, 00:50 | 97 | no change |
| 10 Nov 2026, 23:50 | 97 | no change |
| 10 Nov 2026, 22:50 | 97 | no change |
| 10 Nov 2026, 21:50 | 97 | no change |
| 10 Nov 2026, 20:50 | 97 | no change |
| 10 Nov 2026, 19:50 | 97 | no change |
| 10 Nov 2026, 18:50 | 97 | no change |
| 10 Nov 2026, 17:50 | 97 | no change |
| 10 Nov 2026, 16:50 | 97 | no change |
| 10 Nov 2026, 15:50 | 97 | no change |
| 10 Nov 2026, 14:50 | 97 | no change |
| 10 Nov 2026, 13:50 | 97 | no change |
| 10 Nov 2026, 12:50 | 97 | no change |
| 10 Nov 2026, 11:50 | 97 | no change |
| 10 Nov 2026, 10:50 | 97 | no change |
| 10 Nov 2026, 09:50 | 97 | no change |
| 10 Nov 2026, 08:50 | 97 | no change |
| 10 Nov 2026, 07:50 | 97 | no change |
| 10 Nov 2026, 06:50 | 97 | no change |
| 10 Nov 2026, 05:50 | 97 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.