Don't Touch the Water!
A Roblox experience owned by BEHIND YOU GAMES.
ObbyENhorrorpoolroomsmultiplayer
Don't Touch the Water! is an obby experience created on 2026-10-22. It has recorded 692,030 lifetime visits and 1,627 favorites. Currently, 111 users are playing. The game holds a 75% like percentage. These metrics define its current standing within the Roblox platform data index.
Description (written by the developer; not a statement by this register)
🌊 **DON'T TOUCH THE WATER!** 🌊 One wrong jump... and **IT WILL FIND YOU.** 👁️ Jump across platforms, avoid the water, and escape the terrifying Poolrooms! 💀 Touch the water and awaken the monster! 🏃 Escape through dangerous levels. 🤝 Play with up to 4 friends and save each other. 🏆 Survive, earn rewards, and unlock new cosmetics! **Can you escape without touching the water?** 🌊
Last updated by the developer 31 Oct 2026, 20:50 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 1 Nov 2026, 05:50 | 70 | -31 |
| 1 Nov 2026, 04:50 | 101 | -1 |
| 1 Nov 2026, 03:50 | 102 | -9 |
| 1 Nov 2026, 02:50 | 111 | -5 |
| 1 Nov 2026, 01:50 | 116 | -62 |
| 1 Nov 2026, 00:50 | 178 | +9 |
| 31 Oct 2026, 23:50 | 169 | +25 |
| 31 Oct 2026, 22:50 | 144 | -9 |
| 31 Oct 2026, 21:50 | 153 | -90 |
| 31 Oct 2026, 20:50 | 243 | +2 |
| 31 Oct 2026, 19:50 | 241 | -43 |
| 31 Oct 2026, 18:50 | 284 | -27 |
| 31 Oct 2026, 17:50 | 311 | +53 |
| 31 Oct 2026, 16:50 | 258 | +28 |
| 31 Oct 2026, 15:50 | 230 | -51 |
| 31 Oct 2026, 14:50 | 281 | +4 |
| 31 Oct 2026, 13:50 | 277 | +16 |
| 31 Oct 2026, 12:50 | 261 | +58 |
| 31 Oct 2026, 11:50 | 203 | -5 |
| 31 Oct 2026, 10:50 | 208 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 9 Nov 2026, 16:01 | 73 | -2 |
| 1 Nov 2026, 05:50 | 75 | no change |
| 1 Nov 2026, 04:50 | 75 | no change |
| 1 Nov 2026, 03:50 | 75 | no change |
| 1 Nov 2026, 02:50 | 75 | no change |
| 1 Nov 2026, 01:50 | 75 | no change |
| 1 Nov 2026, 00:50 | 75 | no change |
| 31 Oct 2026, 23:50 | 75 | no change |
| 31 Oct 2026, 22:50 | 75 | no change |
| 31 Oct 2026, 21:50 | 75 | no change |
| 31 Oct 2026, 20:50 | 75 | no change |
| 31 Oct 2026, 19:50 | 75 | no change |
| 31 Oct 2026, 18:50 | 75 | no change |
| 31 Oct 2026, 17:50 | 75 | no change |
| 31 Oct 2026, 16:50 | 75 | no change |
| 31 Oct 2026, 15:50 | 75 | -1 |
| 31 Oct 2026, 14:50 | 76 | no change |
| 31 Oct 2026, 13:50 | 76 | no change |
| 31 Oct 2026, 12:50 | 76 | no change |
| 31 Oct 2026, 11:50 | 76 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.
Icon history
Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.