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Don't Touch the Water!

Don't Touch the Water!

A Roblox experience owned by BEHIND YOU GAMES.

ObbyENhorrorpoolroomsmultiplayer

Don't Touch the Water! is an obby experience created on 2026-10-22. It has recorded 692,030 lifetime visits and 1,627 favorites. Currently, 111 users are playing. The game holds a 75% like percentage. These metrics define its current standing within the Roblox platform data index.

Description (written by the developer; not a statement by this register)

🌊 **DON'T TOUCH THE WATER!** 🌊 One wrong jump... and **IT WILL FIND YOU.** 👁️ Jump across platforms, avoid the water, and escape the terrifying Poolrooms! 💀 Touch the water and awaken the monster! 🏃 Escape through dangerous levels. 🤝 Play with up to 4 friends and save each other. 🏆 Survive, earn rewards, and unlock new cosmetics! **Can you escape without touching the water?** 🌊

Last updated by the developer 31 Oct 2026, 20:50 UTC.

70
playing (measured 1 Nov 2026, 05:50 UTC)
696,466
lifetime visits
73%
liked (469 👍 / 172 👎)
2,320
favourites (3.3 per 1k visits)
22 October 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

70533301.530 October 2026 — 533 players30 October 2026 — 458 players30 October 2026 — 463 players30 October 2026 — 410 players30 October 2026 — 331 players30 October 2026 — 387 players30 October 2026 — 391 players30 October 2026 — 386 players30 October 2026 — 408 players31 October 2026 — 437 players31 October 2026 — 407 players31 October 2026 — 423 players31 October 2026 — 389 players31 October 2026 — 355 players31 October 2026 — 300 players31 October 2026 — 121 players31 October 2026 — 175 players31 October 2026 — 228 players31 October 2026 — 235 players31 October 2026 — 208 players31 October 2026 — 203 players31 October 2026 — 261 players31 October 2026 — 277 players31 October 2026 — 281 players31 October 2026 — 230 players31 October 2026 — 258 players31 October 2026 — 311 players31 October 2026 — 284 players31 October 2026 — 241 players31 October 2026 — 243 players31 October 2026 — 153 players31 October 2026 — 144 players31 October 2026 — 169 players1 November 2026 — 178 players1 November 2026 — 116 players1 November 2026 — 111 players1 November 2026 — 102 players1 November 2026 — 101 players1 November 2026 — 70 players30 October 20261 November 2026
39 measurements spanning 2 days, net -463. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 1–602 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 39
Measured (UTC)PlayersChange
1 Nov 2026, 05:5070-31
1 Nov 2026, 04:50101-1
1 Nov 2026, 03:50102-9
1 Nov 2026, 02:50111-5
1 Nov 2026, 01:50116-62
1 Nov 2026, 00:50178+9
31 Oct 2026, 23:50169+25
31 Oct 2026, 22:50144-9
31 Oct 2026, 21:50153-90
31 Oct 2026, 20:50243+2
31 Oct 2026, 19:50241-43
31 Oct 2026, 18:50284-27
31 Oct 2026, 17:50311+53
31 Oct 2026, 16:50258+28
31 Oct 2026, 15:50230-51
31 Oct 2026, 14:50281+4
31 Oct 2026, 13:50277+16
31 Oct 2026, 12:50261+58
31 Oct 2026, 11:50203-5
31 Oct 2026, 10:50208first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
299 R$
2x Coins
199 R$
Second Chance
199 R$
Extra Slot
149 R$
Endless Pebbles
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Don't Touch the Water! · welcome296,735 · 100.0% win
Don't Touch the Water! · other2,469 · 0.70% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

73777530 October 2026 — 77 % liked30 October 2026 — 77 % liked30 October 2026 — 77 % liked30 October 2026 — 77 % liked30 October 2026 — 77 % liked30 October 2026 — 77 % liked30 October 2026 — 77 % liked30 October 2026 — 77 % liked30 October 2026 — 77 % liked31 October 2026 — 76 % liked31 October 2026 — 76 % liked31 October 2026 — 76 % liked31 October 2026 — 76 % liked31 October 2026 — 76 % liked31 October 2026 — 76 % liked31 October 2026 — 76 % liked31 October 2026 — 76 % liked31 October 2026 — 76 % liked31 October 2026 — 76 % liked31 October 2026 — 76 % liked31 October 2026 — 76 % liked31 October 2026 — 76 % liked31 October 2026 — 76 % liked31 October 2026 — 76 % liked31 October 2026 — 75 % liked31 October 2026 — 75 % liked31 October 2026 — 75 % liked31 October 2026 — 75 % liked31 October 2026 — 75 % liked31 October 2026 — 75 % liked31 October 2026 — 75 % liked31 October 2026 — 75 % liked31 October 2026 — 75 % liked1 November 2026 — 75 % liked1 November 2026 — 75 % liked1 November 2026 — 75 % liked1 November 2026 — 75 % liked1 November 2026 — 75 % liked1 November 2026 — 75 % liked9 November 2026 — 73 % liked30 October 20269 November 2026
40 measurements spanning 10 days, net -4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 72–78 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 40
Measured (UTC)% likedChange
9 Nov 2026, 16:0173-2
1 Nov 2026, 05:5075no change
1 Nov 2026, 04:5075no change
1 Nov 2026, 03:5075no change
1 Nov 2026, 02:5075no change
1 Nov 2026, 01:5075no change
1 Nov 2026, 00:5075no change
31 Oct 2026, 23:5075no change
31 Oct 2026, 22:5075no change
31 Oct 2026, 21:5075no change
31 Oct 2026, 20:5075no change
31 Oct 2026, 19:5075no change
31 Oct 2026, 18:5075no change
31 Oct 2026, 17:5075no change
31 Oct 2026, 16:5075no change
31 Oct 2026, 15:5075-1
31 Oct 2026, 14:5076no change
31 Oct 2026, 13:5076no change
31 Oct 2026, 12:5076no change
31 Oct 2026, 11:5076first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
6 November 2026
Roblox entity thumbnail
30 October 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.