WarBlox RTT (v1.0) [Singleplayer & Multiplayer]
A Roblox experience owned by WarBlox RTT.
Tower defenseENreal-time-tacticsmilitarysingleplayer
Description (written by the developer; not a statement by this register)
WarBlox RTT Command a modern battlegroup in real-time tactical warfare. Lead the British Army or OPFOR across contested ground, directing your forces from a drone high above the battlefield or fighting alongside them on foot. Deploy rifle sections, machine-gun teams, snipers, anti-tank teams, mortars, field guns and armour. Every squad counts: use cover, forests and smoke to stay hidden, keep the enemy pinned down with suppressing fire, and check your sight lines before you advance. Seize and hold objectives to drain the enemy’s tickets, and keep your veterans alive as they earn chevrons in battle. Skirmish against the AI on four difficulty levels, from Recruit to Elite Multiplayer battles of up to 4v4, or team up against the AI in co-op Sandbox mode to try every unit for free Battlefields in Eastern Europe and Afghanistan Progression: unlock new units, build your deck and rise through the ranks Platforms: PC, mobile and console New to command? The tutorial teaches you everything y
Last updated by the developer 30 Oct 2026, 14:41 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 30 Oct 2026, 20:30 | 4 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.