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+1 Neck to Escape!

+1 Neck to Escape!

A Roblox experience owned by Just Play Games!.

SimulatorENneck growthrebirth mechanicfood collection

Description (written by the developer; not a statement by this register)

Welcome to +1 Neck to Escape! 🦒 1. Every step makes your neck longer! 🚶 2. Buy foods to boost neck growth! 🍕 3. Collect more wins the longer your neck gets! 🏆 4. Rebirth for powerful boosts! 🔄 5. Can your neck reach THE MOON? 🌑 👍 Like the game and join the group for a REWARD! 🎮 Private Servers are FREE!

Last updated by the developer 23 Oct 2026, 01:32 UTC.

18
playing (measured 25 Oct 2026, 09:15 UTC)
10,807
lifetime visits
75%
liked (24 👍 / 8 👎)
208
favourites (19.2 per 1k visits)
22 October 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
25 Oct 2026, 09:1518first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

+2 PET SLOTS
149 R$
x2 WINS FOREVER
149 R$
+25 PET STORAGE
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome57,160 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7525 October 2026 — 75 % liked4 November 2026 — 75 % liked25 October 20264 November 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Nov 2026, 09:4875no change
25 Oct 2026, 09:1775first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.