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πŸŽƒ TACTICAL RIVALS [BETA]

πŸŽƒ TACTICAL RIVALS [BETA]

A Roblox experience owned by A LEVEL MASTER GAMES.

ShooterENtacticalcompetitivearcade

Description (written by the developer; not a statement by this register)

All platforms supported Console PC Mobile Queue into a match instantly solo or party 1v1 , 2v2 , 3v3, 4v4 Arcade & FFA. More game modes SOON... Compete in comp πŸ† grind 4 fun be da best πŸ’― 🎁 Open cases get skins thats cool πŸ”₯ Build your win streak be the next one on ranked leader board by the top 50 each season Compete for TOP 10 for seasonal benefits SOON ❓Will you be #1 not #2 ❓ ⚠️ Exploiter glitch abusers and stat farmers get permanently banned and reset in game. No warnings, no appeals. Like game & join da group 4 da Support Benefits soon

Last updated by the developer 26 Oct 2026, 11:02 UTC.

14
playing (measured 27 Oct 2026, 03:15 UTC)
420
lifetime visits
75%
liked (3 πŸ‘ / 1 πŸ‘Ž)
1
favourites (2.4 per 1k visits)
22 October 2026
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
27 Oct 2026, 03:1513first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

IMMORTAL RIFLE Bundle
800 R$
Designer shoes bundle
725 R$
Shotty BUNDLE OP
700 R$
3 Watch [ICED] Bundle
559 R$
DMR Rifle OP
450 R$
Victory poses + Extra emotes
225 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played πŸ”₯ Tactical Rivals Β· welcome167 Β· 100.0% win
First Ace Β· progression12 Β· 14.0% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.