π TACTICAL RIVALS [BETA]
A Roblox experience owned by A LEVEL MASTER GAMES.
ShooterENtacticalcompetitivearcade
Description (written by the developer; not a statement by this register)
All platforms supported Console PC Mobile Queue into a match instantly solo or party 1v1 , 2v2 , 3v3, 4v4 Arcade & FFA. More game modes SOON... Compete in comp π grind 4 fun be da best π― π Open cases get skins thats cool π₯ Build your win streak be the next one on ranked leader board by the top 50 each season Compete for TOP 10 for seasonal benefits SOON βWill you be #1 not #2 β β οΈ Exploiter glitch abusers and stat farmers get permanently banned and reset in game. No warnings, no appeals. Like game & join da group 4 da Support Benefits soon
Last updated by the developer 26 Oct 2026, 11:02 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 27 Oct 2026, 03:15 | 13 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization β game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenβt publicly listable.
Badge funnel
How many players have ever earned each badge β a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeβs own name and description.