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Make Bikes!

Make Bikes!

A Roblox experience owned by Make it Interactive.

TycoonENvehicle buildingshop managementrebirth progression

Description (written by the developer; not a statement by this register)

Build dirt bikes from crates of parts, paint them, and sell them to customers in your own motorbike shop! HOW IT WORKS - Order crates of parts on your office laptop and have them trucked to your loading dock - Bolt the parts onto a bike, fire it up, and spray it in the paint booth - Put your bike on show and decide which customer offers to accept - Upgrade your shop, unlock better crates and open new floors CHASE THE RARE PARTS Every crate rolls parts from Basic all the way up to Omega, and some come out MUTATED and worth far more! GROW YOUR EMPIRE - Rebirth to make every bike sell for more, with 20 rebirths to climb - Hire workers from Rebirth 3 to build, paint and sell for you - Play with friends for a crate luck boost - Claim free daily rewards Can you reach Rebirth 20 and become a LEGEND?

Last updated by the developer 31 Oct 2026, 21:37 UTC.

74
playing (measured 31 Oct 2026, 21:50 UTC)
16,902
lifetime visits
89%
liked (33 👍 / 4 👎)
106
favourites (6.3 per 1k visits)
23 October 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

7414611031 Oct 2026, 14:00 — 124 players31 Oct 2026, 14:50 — 127 players31 Oct 2026, 15:50 — 112 players31 Oct 2026, 16:50 — 126 players31 Oct 2026, 17:50 — 146 players31 Oct 2026, 18:50 — 118 players31 Oct 2026, 19:50 — 128 players31 Oct 2026, 20:50 — 100 players31 Oct 2026, 21:50 — 74 players31 Oct 2026, 14:0031 Oct 2026, 21:50
9 measurements taken within a single day, net -50. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 63–157 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
31 Oct 2026, 21:5074-26
31 Oct 2026, 20:50100-28
31 Oct 2026, 19:50128+10
31 Oct 2026, 18:50118-28
31 Oct 2026, 17:50146+20
31 Oct 2026, 16:50126+14
31 Oct 2026, 15:50112-15
31 Oct 2026, 14:50127+3
31 Oct 2026, 14:00124first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
399 R$
Lucky Crates
249 R$
Double XP
199 R$
Express Shipping
199 R$
Mega Racks
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

89919031 Oct 2026, 14:00 — 91 % liked31 Oct 2026, 14:50 — 89 % liked31 Oct 2026, 15:50 — 89 % liked31 Oct 2026, 16:50 — 89 % liked31 Oct 2026, 17:50 — 89 % liked31 Oct 2026, 18:50 — 89 % liked31 Oct 2026, 19:50 — 89 % liked31 Oct 2026, 20:50 — 89 % liked31 Oct 2026, 21:50 — 89 % liked31 Oct 2026, 14:0031 Oct 2026, 21:50
9 measurements taken within a single day, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
31 Oct 2026, 21:5089no change
31 Oct 2026, 20:5089no change
31 Oct 2026, 19:5089no change
31 Oct 2026, 18:5089no change
31 Oct 2026, 17:5089no change
31 Oct 2026, 16:5089no change
31 Oct 2026, 15:5089no change
31 Oct 2026, 14:5089-2
31 Oct 2026, 14:0091first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.