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Clean The Backrooms!

Clean The Backrooms!

A Roblox experience owned by INSTITUTE 01.

HorrorENbackroomsco-op survivalcleaning mechanic

Description (written by the developer; not a statement by this register)

🧸 CLEAN THE BACKROOMS 🧹 The Playrooms are a total mess and something is hiding in the dark! 🧹 Collect balls and fill the pits to earn cash 🌀 Unlock gadgets like the Ball Vacuum, Leaf Blower and Sweeper Bot 👁️ Escape creepy entities like the Hound and the Smiler 🎭 Choose from 8 classes with unique perks ⭐ Earn Talons and unlock permanent skills 💀 Play Normal, Hard or Nightmare difficulty 👥 Team up with up to 4 friends to clean faster together Can you clean the Playrooms… and get out alive? 🔦 👍 Like and ⭐ Favorite for new updates! 🔒 More sectors coming soon! Tags: Clean The Backrooms, Backrooms, Playrooms, Ball Pit, Clean, Cleaning, Horror, Scary, Survival, Co-op, Entities, Escape

Last updated by the developer 8 Nov 2026, 21:07 UTC.

77
playing (measured 8 Nov 2026, 22:45 UTC)
32,771
lifetime visits
74%
liked (23 👍 / 8 👎)
302
favourites (9.2 per 1k visits)
24 October 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
8 Nov 2026, 22:4570first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Talons
599 R$
Team Sponsor
499 R$
Night Shift Permit
399 R$
Personal Locker
299 R$
VIP Clearance
299 R$
Janitor’s Pet
249 R$
Execution Replay
199 R$
Entity Files
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

New Cleaner · other23,490 · 100.0% win
Surviving Cleaner · other461 · 9.3% win
Nightmare Cleaner · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.