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Do Not Stop.

Do Not Stop.

A Roblox experience owned by make sure to drive fast.

HorrorENanalog horrorchasesurvival

Description (written by the developer; not a statement by this register)

DO. NOT. STOP. DRIVING. at any cost, or it will catch you. Do Not Stop is inspired by various analog horror creatures and stories. CODES (GARAGE > CODES): RELEASE DONOTSTOP ROUTE1610 LASTSTOP

Last updated by the developer 3 Nov 2026, 17:05 UTC.

64
playing (measured 4 Nov 2026, 13:15 UTC)
80,948
lifetime visits
87%
liked (219 👍 / 32 👎)
1,220
favourites (15.1 per 1k visits)
25 October 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
4 Nov 2026, 13:1564first reading

Concurrent players at each of our measurements (insert-on-change).

On the Roblox charts

#2 Up & coming#24 Top trending

Growth

278408 Nov 2026, 23:25 — 78 rank on Up & coming9 Nov 2026, 00:25 — 65 rank on Up & coming9 Nov 2026, 01:25 — 52 rank on Up & coming9 Nov 2026, 02:25 — 52 rank on Up & coming9 Nov 2026, 03:25 — 52 rank on Up & coming9 Nov 2026, 04:25 — 31 rank on Up & coming9 Nov 2026, 05:25 — 29 rank on Up & coming9 Nov 2026, 06:25 — 24 rank on Up & coming9 Nov 2026, 07:25 — 22 rank on Up & coming9 Nov 2026, 08:25 — 18 rank on Up & coming9 Nov 2026, 09:25 — 18 rank on Up & coming9 Nov 2026, 10:25 — 16 rank on Up & coming9 Nov 2026, 11:25 — 16 rank on Up & coming9 Nov 2026, 12:25 — 16 rank on Up & coming9 Nov 2026, 13:25 — 16 rank on Up & coming9 Nov 2026, 14:25 — 16 rank on Up & coming9 Nov 2026, 15:25 — 16 rank on Up & coming9 Nov 2026, 16:25 — 16 rank on Up & coming9 Nov 2026, 17:25 — 11 rank on Up & coming9 Nov 2026, 18:25 — 4 rank on Up & coming9 Nov 2026, 19:25 — 4 rank on Up & coming9 Nov 2026, 20:25 — 3 rank on Up & coming9 Nov 2026, 21:25 — 3 rank on Up & coming9 Nov 2026, 22:25 — 3 rank on Up & coming9 Nov 2026, 23:25 — 3 rank on Up & coming10 Nov 2026, 00:25 — 2 rank on Up & coming10 Nov 2026, 01:25 — 2 rank on Up & coming10 Nov 2026, 02:25 — 2 rank on Up & coming10 Nov 2026, 03:25 — 2 rank on Up & coming10 Nov 2026, 04:25 — 2 rank on Up & coming8 Nov 2026, 23:2510 Nov 2026, 04:25
30 measurements spanning 1 day, net -76. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every rank on Up & coming count we have recorded, most recent 20 of 30
Measured (UTC)Rank on Up & comingChange
10 Nov 2026, 04:252no change
10 Nov 2026, 03:252no change
10 Nov 2026, 02:252no change
10 Nov 2026, 01:252no change
10 Nov 2026, 00:252-1
9 Nov 2026, 23:253no change
9 Nov 2026, 22:253no change
9 Nov 2026, 21:253no change
9 Nov 2026, 20:253-1
9 Nov 2026, 19:254no change
9 Nov 2026, 18:254-7
9 Nov 2026, 17:2511-5
9 Nov 2026, 16:2516no change
9 Nov 2026, 15:2516no change
9 Nov 2026, 14:2516no change
9 Nov 2026, 13:2516no change
9 Nov 2026, 12:2516no change
9 Nov 2026, 11:2516no change
9 Nov 2026, 10:2516-2
9 Nov 2026, 09:2518first reading

Position on Roblox’s up & coming sort over time (global/desktop). Lower is higher up the chart.

Monetization — game passes

VIP
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Engine Running · progression21,997 · 100.0% win
Survived Route 1610 · progression7,570 · 72.2% win
Survived County Road 13 · progression2,223 · 22.8% win
Survived Highway Zero · progression1,592 · 16.2% win
Survived All Souls Road · progression1,021 · 10.5% win
Survived East Hollow Way · progression676 · 7.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.