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Mech Hunt

Mech Hunt

A Roblox experience owned by Mech Hunt Group.

ShooterENmech combatteam vs bossvehicle combat

Description (written by the developer; not a statement by this register)

🤖 ONE GIANT MECH vs. A TEAM OF HUNTERS! 🚗💥 Drive armored cars and team up to take down a towering mech before it destroys your power core, or become the mech and wreck every hunter in the arena! 🔧 HOW TO PLAY 🚗 Hunters: Blast the mech’s armor and break its Arm, Weapon and Legs systems. Then smash the chest shield and destroy the Reactor to win! 🤖 Mech: Unleash devastating attacks and ultimates. Destroy the power core, then hunt down every last hunter! ⚙️ FEATURES ⚡ 5 unique mechs: Bastion, Tempest, Dreadnought, Valkyrie and Nullframe 🚙 Collect cars from Basic up to Opulent and Secret 💣 Rockets, boosts, dashes and jetpacks 🎁 Crates, daily rewards, quests and free group chest 🗺️ Vote on the next map every round 👥 Play with friends for a Friend Boost! 👍 LIKE & FAVORITE ⭐ for updates! 👥 Join the group for the free Group Chest!

Last updated by the developer 3 Nov 2026, 17:04 UTC.

0
playing (measured 7 Nov 2026, 23:15 UTC)
2,153
lifetime visits
50%
liked (3 👍 / 3 👎)
44
favourites (20.4 per 1k visits)
26 October 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
7 Nov 2026, 23:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

NullFrame-0
999 R$
Null-Phantom
799 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Unlock Secret Car & Mech · secret0 · 0.00% win
Join Mech Hunt! · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.