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Climb Scary Conehead Tower ☠️

Climb Scary Conehead Tower ☠️

A Roblox experience owned by Kings Of The Towers.

ObbyENhorrortower climbobstacle course

Description (written by the developer; not a statement by this register)

👋 Welcome to Climb Scary Conehead Tower 🧗‍♂️ Climb the tower and try to reach the top... 🏆 Be careful... Conehead has eyes everywhere 👁️ 👉 Kings Of The Towers – https://www.roblox.com/communities/553001700/Kings-Of-The-Towers#!/about ⚠️ The higher you go, the harder it gets. Obstacles, traps, and surprises will test your skills.

Last updated by the developer 27 Oct 2026, 18:55 UTC.

28
playing (measured 31 Oct 2026, 11:30 UTC)
21,416
lifetime visits
81%
liked (43 👍 / 10 👎)
5,756
favourites (268.8 per 1k visits)
26 October 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
31 Oct 2026, 11:3022first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Golden Carpet! 🪙
399 R$
[INF] Taser! 💥
299 R$
67 Slap!
67 R$
Speed Coil
39 R$
Gravity Coil
39 R$
Slap! 👋
2 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome42,140 · 100.0% win
Dirty Tiles · progression38,209 · 100.0% win
Metal Tiles · progression20,702 · 63.1% win
Broken Tiles · progression13,168 · 27.0% win
Grassy Tiles · progression4,343 · 10.8% win
Scratchy Tiles · progression1,807 · 5.4% win
Raw Tiles · progression981 · 5.4% win
The End · progression631 · 3.6% win
Secret Zone · secret300 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

818482.531 October 2026 — 84 % liked10 November 2026 — 81 % liked31 October 202610 November 2026
2 measurements spanning 10 days, net -3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
10 Nov 2026, 11:3181-3
31 Oct 2026, 11:3084first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.