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Steal Snacks in Class!

Steal Snacks in Class!

A Roblox experience owned by Steal Snacks in Class!.

MinigamesENstealthschoolcollection

Description (written by the developer; not a statement by this register)

🍫 STEAL SNACKS IN CLASS! 🍫 Steal snacks when the teacher turns away. Get caught and it's DETENTION! 🤫 HOW TO PLAY • Wait for the teacher to turn, then HOLD to grab a snack • The rarest snacks sit on the teacher's desk, but it's the riskiest grab • Bank your snacks at the bell. Your locker earns Lunch Money, even offline 🏃 RECESS Raid other players' lockers, or tag thieves to get your snacks back! 🤝 TEAMWORK Rescue friends from detention before the bell. ✨ FEATURES • 23 snacks to collect, plus 3 ultra-rare SECRETS • Daily and weekly quests • Gadgets, upgrades and backpacks • Become the TEACHER and catch everyone

Last updated by the developer 3 Nov 2026, 15:43 UTC.

0
playing (measured 4 Nov 2026, 16:30 UTC)
1,160
lifetime visits
50%
liked (2 👍 / 2 👎)
8
favourites (6.9 per 1k visits)
26 October 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
4 Nov 2026, 16:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Troublemaker Pack
399 R$
VIP
299 R$
Lucky Charm
249 R$
Big Backpack
199 R$
2x Lunch Money
199 R$
Night Shift
149 R$
+6 Locker Slots
149 R$
Emote Pack
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Snack · other23 · 100.0% win
10 Classes · progression2 · 0.00% win
First Teacher Catch · other2 · 0.00% win
First Rescue · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.