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Make An Anime Team [UPD 2]

Make An Anime Team [UPD 2]

A Roblox experience owned by En3rgy Games.

SimulatorENanimeteam-buildinggacha

Description (written by the developer; not a statement by this register)

🎲 MAKE AN ANIME TEAM! ⚡ 🔥 Roll RANDOM anime characters and build your own Team! 🎰 ROLL to discover which anime characters you get! ⚔️ CHOOSE the abilities you want from your rolled characters! 💪 BUILD your own unique team with powerful combinations! 🥊 BATTLE your friends using the team YOU maked! 👑 PROVE that your team is the strongest! Every roll gives you new possibilities! Will you create an unstoppable team or will your friend beat you? 😈 🏆 Who will become the ultimate anime champion? 👍 Like the game and ⭐ Favorite for updates! 🎮 ROLL. MAKE. FIGHT. BECOME THE STRONGEST!

Last updated by the developer 12 Nov 2026, 22:13 UTC.

67
playing (measured 12 Nov 2026, 22:50 UTC)
25,482
lifetime visits
87%
liked (77 👍 / 12 👎)
191
favourites (7.5 per 1k visits)
26 October 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

671179212 Nov 2026, 21:01 — 117 players12 Nov 2026, 21:50 — 116 players12 Nov 2026, 22:50 — 67 players12 Nov 2026, 21:0112 Nov 2026, 22:50
3 measurements taken within a single day, net -50. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 60–125 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Nov 2026, 22:5067-49
12 Nov 2026, 21:50116-1
12 Nov 2026, 21:01117first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Cash
149 R$
Vip
99 R$
Angelic Chair
79 R$
Demonic Chair
49 R$
Fallen Chair
49 R$
2x Wins
49 R$
Starter Pack
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome19,467 · 100.0% win
First Win · progression12,945 · 100.0% win
MYTHIC · collection4,378 · 80.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

868786.512 Nov 2026, 21:50 — 86 % liked12 Nov 2026, 22:50 — 86 % liked13 Nov 2026, 01:23 — 87 % liked12 Nov 2026, 21:5013 Nov 2026, 01:23
3 measurements taken within a single day, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
13 Nov 2026, 01:2387+1
12 Nov 2026, 22:5086no change
12 Nov 2026, 21:5086first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.