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Chess Duels

Chess Duels

A Roblox experience owned by Chess Duels Group.

PuzzleENchessstrategycompetitive

Description (written by the developer; not a statement by this register)

♟️ Welcome to Chess Duels Play fast, rated chess on Roblox against real people! ⚔️ PLAY: Bullet, Blitz and Rapid games, with ratings and a global leaderboard 🧩 PUZZLES: Solve more than 2000 puzzles to sharpen your tactics 📘 LEARN: Master lessons covering openings, tactics and checkmate patterns 🔍 REVIEW: Find your best moves or your blunders, with explanations 🎨 CUSTOMIZE: Spend coins on custom boards, piece sets, move trails, capture effects and avatar frames 🏆 PROGRESS: Level up, finish daily goals, keep your streak going and collect awards Think you can reach the top of the leaderboard? Make your move! ♟️

Last updated by the developer 31 Oct 2026, 20:16 UTC.

320
playing (measured 1 Nov 2026, 20:50 UTC)
168,540
lifetime visits
83%
liked (248 👍 / 52 👎)
244
favourites (1.4 per 1k visits)
27 October 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

148523335.531 Oct 2026, 17:02 — 523 players31 Oct 2026, 17:50 — 504 players31 Oct 2026, 18:50 — 435 players31 Oct 2026, 19:50 — 413 players31 Oct 2026, 20:50 — 369 players31 Oct 2026, 21:50 — 375 players31 Oct 2026, 22:50 — 318 players31 Oct 2026, 23:50 — 311 players1 Nov 2026, 00:50 — 325 players1 Nov 2026, 01:50 — 345 players1 Nov 2026, 02:50 — 292 players1 Nov 2026, 03:50 — 308 players1 Nov 2026, 04:50 — 260 players1 Nov 2026, 05:50 — 256 players1 Nov 2026, 06:50 — 148 players1 Nov 2026, 07:50 — 158 players1 Nov 2026, 08:50 — 184 players1 Nov 2026, 09:50 — 185 players1 Nov 2026, 10:50 — 210 players1 Nov 2026, 11:50 — 270 players1 Nov 2026, 12:50 — 303 players1 Nov 2026, 13:50 — 298 players1 Nov 2026, 14:50 — 343 players1 Nov 2026, 15:50 — 323 players1 Nov 2026, 16:50 — 346 players1 Nov 2026, 17:50 — 359 players1 Nov 2026, 18:50 — 318 players1 Nov 2026, 19:50 — 338 players1 Nov 2026, 20:50 — 320 players32031 Oct 2026, 17:021 Nov 2026, 20:50
29 measurements spanning 1 day, net -203. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–579 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 29
Measured (UTC)PlayersChange
1 Nov 2026, 20:50320-18
1 Nov 2026, 19:50338+20
1 Nov 2026, 18:50318-41
1 Nov 2026, 17:50359+13
1 Nov 2026, 16:50346+23
1 Nov 2026, 15:50323-20
1 Nov 2026, 14:50343+45
1 Nov 2026, 13:50298-5
1 Nov 2026, 12:50303+33
1 Nov 2026, 11:50270+60
1 Nov 2026, 10:50210+25
1 Nov 2026, 09:50185+1
1 Nov 2026, 08:50184+26
1 Nov 2026, 07:50158+10
1 Nov 2026, 06:50148-108
1 Nov 2026, 05:50256-4
1 Nov 2026, 04:50260-48
1 Nov 2026, 03:50308+16
1 Nov 2026, 02:50292-53
1 Nov 2026, 01:50345first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played · welcome22,805 · 100.0% win
Checkmate · progression6,562 · 37.8% win
Solved · progression801 · 4.4% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

838684.531 Oct 2026, 17:03 — 85 % liked31 Oct 2026, 17:50 — 85 % liked31 Oct 2026, 18:50 — 85 % liked31 Oct 2026, 19:50 — 85 % liked31 Oct 2026, 20:50 — 85 % liked31 Oct 2026, 21:50 — 86 % liked31 Oct 2026, 22:50 — 86 % liked31 Oct 2026, 23:50 — 86 % liked1 Nov 2026, 00:50 — 86 % liked1 Nov 2026, 01:50 — 85 % liked1 Nov 2026, 02:50 — 85 % liked1 Nov 2026, 03:50 — 85 % liked1 Nov 2026, 04:50 — 85 % liked1 Nov 2026, 05:50 — 84 % liked1 Nov 2026, 06:50 — 84 % liked1 Nov 2026, 07:50 — 84 % liked1 Nov 2026, 08:50 — 84 % liked1 Nov 2026, 09:50 — 84 % liked1 Nov 2026, 10:50 — 83 % liked1 Nov 2026, 11:50 — 83 % liked1 Nov 2026, 12:50 — 83 % liked1 Nov 2026, 13:50 — 83 % liked1 Nov 2026, 14:50 — 83 % liked1 Nov 2026, 15:50 — 83 % liked1 Nov 2026, 16:50 — 83 % liked1 Nov 2026, 17:50 — 83 % liked1 Nov 2026, 18:50 — 83 % liked1 Nov 2026, 19:50 — 83 % liked1 Nov 2026, 20:50 — 83 % liked31 Oct 2026, 17:031 Nov 2026, 20:50
29 measurements spanning 1 day, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–86 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 29
Measured (UTC)% likedChange
1 Nov 2026, 20:5083no change
1 Nov 2026, 19:5083no change
1 Nov 2026, 18:5083no change
1 Nov 2026, 17:5083no change
1 Nov 2026, 16:5083no change
1 Nov 2026, 15:5083no change
1 Nov 2026, 14:5083no change
1 Nov 2026, 13:5083no change
1 Nov 2026, 12:5083no change
1 Nov 2026, 11:5083no change
1 Nov 2026, 10:5083-1
1 Nov 2026, 09:5084no change
1 Nov 2026, 08:5084no change
1 Nov 2026, 07:5084no change
1 Nov 2026, 06:5084no change
1 Nov 2026, 05:5084-1
1 Nov 2026, 04:5085no change
1 Nov 2026, 03:5085no change
1 Nov 2026, 02:5085no change
1 Nov 2026, 01:5085first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.