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Ragdoll Realism 🩸

Ragdoll Realism 🩸

A Roblox experience owned by ragdolls for days.

Sandbox & buildingENphysics-simulationragdoll-mechanicsviolence-gore

Ragdoll Realism 🩸 is a sandbox-building experience created on 2026-10-27. It currently has 584 players, 500,701 lifetime visits, and 833 favorites. The game holds a 60% like percentage. Players interact with physics-based dummies using over 40 weapons and server events. The experience focuses on realistic damage mechanics and bone-breaking simulations within its genre.

Description (written by the developer; not a statement by this register)

A physics sandbox full of realistic Dummies that feel every hit. Wound them and they hunch, limp, crawl or fight back. 🦴 Break bones with shots, blows, falls and crashes 🔫 Unlock 40+ weapons with Bones, from pistols to black holes ⚙️ Toss subjects into the blender, press, lava and human cannon ☄️ Buy server events: meteors, tsunami, black hole or a nuke 🏆 Top the Most Bones and Time Played leaderboards

Last updated by the developer 8 Nov 2026, 01:35 UTC.

426
playing (measured 10 Nov 2026, 21:50 UTC)
528,967
lifetime visits
60%
liked (189 👍 / 128 👎)
833
favourites (1.6 per 1k visits)
27 October 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1379995684266 November 202610 November 2026
112 measurements spanning 5 days, net +289. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 8–1,128 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 112
Measured (UTC)PlayersChange
10 Nov 2026, 21:50426-2
10 Nov 2026, 20:50428+1
10 Nov 2026, 19:50427+20
10 Nov 2026, 18:50407-54
10 Nov 2026, 17:50461+18
10 Nov 2026, 16:50443+4
10 Nov 2026, 15:50439-24
10 Nov 2026, 14:50463-51
10 Nov 2026, 13:50514-70
10 Nov 2026, 12:50584+86
10 Nov 2026, 11:50498+1
10 Nov 2026, 10:50497+46
10 Nov 2026, 09:50451+61
10 Nov 2026, 08:50390+14
10 Nov 2026, 07:50376-14
10 Nov 2026, 06:50390+8
10 Nov 2026, 05:50382-32
10 Nov 2026, 04:50414-15
10 Nov 2026, 03:50429+10
10 Nov 2026, 02:50419first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Panel
799 R$
All Weapons
499 R$
Specials Pack
169 R$
Elements Pack
139 R$
2x Points
59 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

576058.56 November 202610 November 2026
112 measurements spanning 5 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 57–60 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 112
Measured (UTC)% likedChange
10 Nov 2026, 21:5060no change
10 Nov 2026, 20:5060no change
10 Nov 2026, 19:5060no change
10 Nov 2026, 18:5060no change
10 Nov 2026, 17:5060no change
10 Nov 2026, 16:5060no change
10 Nov 2026, 15:5060no change
10 Nov 2026, 14:5060no change
10 Nov 2026, 13:5060no change
10 Nov 2026, 12:5060no change
10 Nov 2026, 11:5060no change
10 Nov 2026, 10:5060no change
10 Nov 2026, 09:5060no change
10 Nov 2026, 08:5060no change
10 Nov 2026, 07:5060no change
10 Nov 2026, 06:5060+1
10 Nov 2026, 05:5059no change
10 Nov 2026, 04:5059-1
10 Nov 2026, 03:5060+1
10 Nov 2026, 02:5059first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.