Ragdoll Realism 🩸
A Roblox experience owned by ragdolls for days.
Sandbox & buildingENphysics-simulationragdoll-mechanicsviolence-gore
Ragdoll Realism 🩸 is a sandbox-building experience created on 2026-10-27. It currently has 584 players, 500,701 lifetime visits, and 833 favorites. The game holds a 60% like percentage. Players interact with physics-based dummies using over 40 weapons and server events. The experience focuses on realistic damage mechanics and bone-breaking simulations within its genre.
Description (written by the developer; not a statement by this register)
A physics sandbox full of realistic Dummies that feel every hit. Wound them and they hunch, limp, crawl or fight back. 🦴 Break bones with shots, blows, falls and crashes 🔫 Unlock 40+ weapons with Bones, from pistols to black holes ⚙️ Toss subjects into the blender, press, lava and human cannon ☄️ Buy server events: meteors, tsunami, black hole or a nuke 🏆 Top the Most Bones and Time Played leaderboards
Last updated by the developer 8 Nov 2026, 01:35 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Nov 2026, 21:50 | 426 | -2 |
| 10 Nov 2026, 20:50 | 428 | +1 |
| 10 Nov 2026, 19:50 | 427 | +20 |
| 10 Nov 2026, 18:50 | 407 | -54 |
| 10 Nov 2026, 17:50 | 461 | +18 |
| 10 Nov 2026, 16:50 | 443 | +4 |
| 10 Nov 2026, 15:50 | 439 | -24 |
| 10 Nov 2026, 14:50 | 463 | -51 |
| 10 Nov 2026, 13:50 | 514 | -70 |
| 10 Nov 2026, 12:50 | 584 | +86 |
| 10 Nov 2026, 11:50 | 498 | +1 |
| 10 Nov 2026, 10:50 | 497 | +46 |
| 10 Nov 2026, 09:50 | 451 | +61 |
| 10 Nov 2026, 08:50 | 390 | +14 |
| 10 Nov 2026, 07:50 | 376 | -14 |
| 10 Nov 2026, 06:50 | 390 | +8 |
| 10 Nov 2026, 05:50 | 382 | -32 |
| 10 Nov 2026, 04:50 | 414 | -15 |
| 10 Nov 2026, 03:50 | 429 | +10 |
| 10 Nov 2026, 02:50 | 419 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 10 Nov 2026, 21:50 | 60 | no change |
| 10 Nov 2026, 20:50 | 60 | no change |
| 10 Nov 2026, 19:50 | 60 | no change |
| 10 Nov 2026, 18:50 | 60 | no change |
| 10 Nov 2026, 17:50 | 60 | no change |
| 10 Nov 2026, 16:50 | 60 | no change |
| 10 Nov 2026, 15:50 | 60 | no change |
| 10 Nov 2026, 14:50 | 60 | no change |
| 10 Nov 2026, 13:50 | 60 | no change |
| 10 Nov 2026, 12:50 | 60 | no change |
| 10 Nov 2026, 11:50 | 60 | no change |
| 10 Nov 2026, 10:50 | 60 | no change |
| 10 Nov 2026, 09:50 | 60 | no change |
| 10 Nov 2026, 08:50 | 60 | no change |
| 10 Nov 2026, 07:50 | 60 | no change |
| 10 Nov 2026, 06:50 | 60 | +1 |
| 10 Nov 2026, 05:50 | 59 | no change |
| 10 Nov 2026, 04:50 | 59 | -1 |
| 10 Nov 2026, 03:50 | 60 | +1 |
| 10 Nov 2026, 02:50 | 59 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.