Mega Ragdoll Sandbox
A Roblox experience owned by MEGA RAGDOLL SANDBOX.
Sandbox & buildingENragdoll physicscombat simulationcreature interaction
Description (written by the developer; not a statement by this register)
💥 Mega Ragdoll Sandbox is a single player sandbox game with reactive ragdolls, 100+ weapons, 45+ animals like wolves and dinosaurs, placeable objects, 10+ maps and more! 🧍 Reactive Ragdolls Ragdolls don’t just tumble when hit. They react, run away, fight back, hold their injuries and react to other ragdolls! 🐺 Realistic Creatures Creatures act like the real thing. They pounce, drag, bite, and some even swallow their prey whole! 🩺 Doctor Mode Each ragdoll has nearly every organ in the body, and doctor mode shows you what’s been damaged or changed. 🌪️ World Events Tornadoes, tsunamis, meteor showers, alien invasions, nukes and more on any map with up to 150 NPCs! 🎮 Inspired by other sandbox games on Roblox and beyond. Have fun! 🔥
Last updated by the developer 12 Nov 2026, 14:03 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 12 Nov 2026, 16:50 | 94 | -112 |
| 12 Nov 2026, 15:50 | 206 | +3 |
| 12 Nov 2026, 14:50 | 203 | +3 |
| 12 Nov 2026, 13:50 | 200 | -35 |
| 12 Nov 2026, 12:50 | 235 | +33 |
| 12 Nov 2026, 11:50 | 202 | +24 |
| 12 Nov 2026, 10:50 | 178 | +10 |
| 12 Nov 2026, 09:50 | 168 | +26 |
| 12 Nov 2026, 08:50 | 142 | -21 |
| 12 Nov 2026, 07:50 | 163 | +43 |
| 12 Nov 2026, 06:50 | 120 | -15 |
| 12 Nov 2026, 05:50 | 135 | -25 |
| 12 Nov 2026, 04:50 | 160 | no change |
| 12 Nov 2026, 03:50 | 160 | -6 |
| 12 Nov 2026, 02:50 | 166 | -64 |
| 12 Nov 2026, 01:50 | 230 | -3 |
| 12 Nov 2026, 00:50 | 233 | +15 |
| 11 Nov 2026, 23:50 | 218 | -26 |
| 11 Nov 2026, 22:50 | 244 | -3 |
| 11 Nov 2026, 21:50 | 247 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 12 Nov 2026, 16:50 | 68 | +1 |
| 12 Nov 2026, 15:50 | 67 | no change |
| 12 Nov 2026, 14:50 | 67 | no change |
| 12 Nov 2026, 13:50 | 67 | -1 |
| 12 Nov 2026, 12:50 | 68 | +1 |
| 12 Nov 2026, 11:50 | 67 | no change |
| 12 Nov 2026, 10:50 | 67 | +1 |
| 12 Nov 2026, 09:50 | 66 | +1 |
| 12 Nov 2026, 08:50 | 65 | -1 |
| 12 Nov 2026, 07:50 | 66 | +1 |
| 12 Nov 2026, 06:50 | 65 | no change |
| 12 Nov 2026, 05:50 | 65 | no change |
| 12 Nov 2026, 04:50 | 65 | no change |
| 12 Nov 2026, 03:50 | 65 | +1 |
| 12 Nov 2026, 02:50 | 64 | +1 |
| 12 Nov 2026, 01:50 | 63 | -3 |
| 12 Nov 2026, 00:50 | 66 | +2 |
| 11 Nov 2026, 23:50 | 64 | -3 |
| 11 Nov 2026, 23:16 | 67 | +2 |
| 11 Nov 2026, 22:50 | 65 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.