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Rob Everything In A Grocery Store

Rob Everything In A Grocery Store

A Roblox experience owned by Flowing Eclipse.

RoleplayENheistsecuritygrocery store

Description (written by the developer; not a statement by this register)

The store is open. The crew is hungry. ROBBERS hire a hidden crew (pocket lifters, backpackers, cart pushers, smash & grab pros) and slip them into the crowd. Send in a Karen, a streamer or a running kid to pull Security's eyes away, or a hacker to loop the cameras. Snitch on a rival for cash. SECURITY watches 16 cameras, sends guards to stop and search, locks exit gates and lets the K9 sniff out the loot. Search the wrong shopper and it costs you. Everyone gets a shift as Security. Players who are out of the round vote on chaos: blackouts, spills, flash sales and shopper rushes. - 3 different match sizes to choose from - Earn Dosh and XP every match to unlock new units and tools - 12 classes with their own perks - Open duffel bags for 28 skins, from Bronze to Mythic - Daily rewards, plus a free Golden Duffel for joining the group Play solo against bots, or host a pad for up to 8 players.

Last updated by the developer 30 Oct 2026, 14:16 UTC.

0
playing (measured 31 Oct 2026, 00:31 UTC)
2,167
lifetime visits
50%
liked (3 👍 / 3 👎)
27
favourites (12.5 per 1k visits)
27 October 2026
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
31 Oct 2026, 00:310first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

First Theft · progression220 · 41.3% win
First Arrest · progression132 · 24.5% win
First Legendary Skin · collection0 · 0.00% win
Level 10 · progression0 · 0.00% win
Level 20 · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.