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Impact Lab: Extreme Physics!

Impact Lab: Extreme Physics!

A Roblox experience owned by LOQualitygamez.

SimulatorENphysicspvpfortress defense

Description (written by the developer; not a statement by this register)

Can your fortress survive the impact? Pick a tank, bunker or building, protect your VIP, and challenge another player in casual PvP. Take turns firing at each other's defenses—every shot can change the battlefield. 💥 Watch projectiles squash, armor bend and explosions tear through structures. 🛡️ Earn coins to upgrade your fortress with stronger armor and extra protection. 🎯 Unlock different rounds and experiment with your aim and power. 🔬 Switch between Normal and Pressure views to examine each impact. 🏆 Take on campaign challenges or test projectiles in the material range. Every defense has a weak point. Find theirs before they find yours. This version has removed "Free-Form Creation"

Last updated by the developer 31 Oct 2026, 19:10 UTC.

73
playing (measured 31 Oct 2026, 22:50 UTC)
20,672
lifetime visits
65%
liked (41 👍 / 22 👎)
237
favourites (11.5 per 1k visits)
27 October 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

731058931 Oct 2026, 21:00 — 100 players31 Oct 2026, 21:50 — 105 players31 Oct 2026, 22:50 — 73 players31 Oct 2026, 21:0031 Oct 2026, 22:50
3 measurements taken within a single day, net -27. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–110 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
31 Oct 2026, 22:5073-32
31 Oct 2026, 21:50105+5
31 Oct 2026, 21:00100first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Fortress Armor Upgrade
2,499 R$
Composite Armor Upgrade
1,499 R$
Reinforced Armor Upgrade
799 R$
Hardened Armor Upgrade
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Impact Lab · welcome13,919 · 100.0% win
First Breakthrough · progression10,219 · 100.0% win
Precision Strike · progression9,357 · 100.0% win
Rising Star · progression1,982 · 43.1% win
Field Tested · progression1,910 · 41.6% win
Breach Specialist · progression1,034 · 23.6% win
Moving Up · progression751 · 17.6% win
Campaign Veteran · progression380 · 9.2% win
Master of Impact · progression252 · 6.1% win
First Duel Victory · progression219 · 5.4% win
Growing Arsenal · collection152 · 3.7% win
Hold the Core · progression115 · 2.6% win
Reinforced · progression40 · 0.90% win
Lab Legend · progression22 · 0.40% win
Defense Specialist · progression13 · 0.30% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

656866.531 Oct 2026, 21:00 — 67 % liked31 Oct 2026, 21:50 — 68 % liked31 Oct 2026, 22:50 — 65 % liked31 Oct 2026, 21:0031 Oct 2026, 22:50
3 measurements taken within a single day, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 65–68 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
31 Oct 2026, 22:5065-3
31 Oct 2026, 21:5068+1
31 Oct 2026, 21:0067first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.