[🧪] Ragdoll Research
A Roblox experience owned by Ragdoll Shenanigans.
Sandbox & buildingENragdoll physicsmultiplayerexperimentation
[🧪] Ragdoll Research is a sandbox-building experience created on 2026-10-28. The game features ragdoll physics and multiplayer mechanics. Current metrics show 25,106 players online, 6,840,474 lifetime visits, an 80% like percentage, and 40,739 favorites.
Description (written by the developer; not a statement by this register)
Ragdolls + Silly Shenanigans. What could go wrong? -RAGDOLLS- 👨🦲React to the world around them ⚔️Can fight and be aggressive to one another 🫠Apply heavy weight and watch them SQUISH -GEAR UP- 💪Use powers from famous fictional characters 🔫Shoot, slice, bite, inject and see the effects 💉Inject mutations into Ragdolls and unlock new journal entries ⭐Unlock Weapon Variants for playing the game -PERFECT PHYSICS- 🏢Throw ragdolls off TALL buildings and watch them CRUSH 🚗Drive a car, or make ragdolls a test dummy and CRASH them 👥Full MULTIPLAYER - Grab and Fling your Friends 🎮Available on Mobile, Tablet, Desktop, Console 🎮Full Motion Control VR
Last updated by the developer 8 Nov 2026, 07:28 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 8 Nov 2026, 07:50 | 25,019 | +921 |
| 8 Nov 2026, 06:50 | 24,098 | -1,008 |
| 8 Nov 2026, 05:50 | 25,106 | -2,483 |
| 8 Nov 2026, 04:50 | 27,589 | -3,607 |
| 8 Nov 2026, 03:50 | 31,196 | -2,791 |
| 8 Nov 2026, 02:50 | 33,987 | -2,268 |
| 8 Nov 2026, 01:50 | 36,255 | -902 |
| 8 Nov 2026, 00:50 | 37,157 | -1,008 |
| 7 Nov 2026, 23:50 | 38,165 | -1,430 |
| 7 Nov 2026, 22:50 | 39,595 | +5,017 |
| 7 Nov 2026, 21:50 | 34,578 | -2,807 |
| 7 Nov 2026, 20:50 | 37,385 | -2,360 |
| 7 Nov 2026, 19:50 | 39,745 | -698 |
| 7 Nov 2026, 18:50 | 40,443 | +679 |
| 7 Nov 2026, 17:50 | 39,764 | +98 |
| 7 Nov 2026, 16:50 | 39,666 | -1,542 |
| 7 Nov 2026, 15:50 | 41,208 | -1,322 |
| 7 Nov 2026, 14:50 | 42,530 | +10,811 |
| 7 Nov 2026, 13:50 | 31,719 | +2,468 |
| 7 Nov 2026, 12:50 | 29,251 | first reading |
Concurrent players at each of our measurements (insert-on-change).
On the Roblox charts
#2 Up & coming#16 Top trending#56 Top playing now
Growth
| Measured (UTC) | Rank on Up & coming | Change |
|---|---|---|
| 8 Nov 2026, 08:25 | 2 | no change |
| 8 Nov 2026, 07:25 | 2 | no change |
| 8 Nov 2026, 06:25 | 2 | no change |
| 8 Nov 2026, 05:25 | 2 | -1 |
| 8 Nov 2026, 04:25 | 3 | no change |
| 8 Nov 2026, 03:25 | 3 | no change |
| 8 Nov 2026, 02:25 | 3 | no change |
| 8 Nov 2026, 01:25 | 3 | no change |
| 8 Nov 2026, 00:25 | 3 | no change |
| 7 Nov 2026, 23:25 | 3 | no change |
| 7 Nov 2026, 22:25 | 3 | no change |
| 7 Nov 2026, 21:25 | 3 | -1 |
| 7 Nov 2026, 20:25 | 4 | -2 |
| 7 Nov 2026, 19:25 | 6 | no change |
| 7 Nov 2026, 18:25 | 6 | no change |
| 7 Nov 2026, 17:25 | 6 | no change |
| 7 Nov 2026, 16:25 | 6 | no change |
| 7 Nov 2026, 15:25 | 6 | no change |
| 7 Nov 2026, 14:25 | 6 | no change |
| 7 Nov 2026, 13:25 | 6 | first reading |
Position on Roblox’s up & coming sort over time (global/desktop). Lower is higher up the chart.
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 8 Nov 2026, 07:50 | 80 | no change |
| 8 Nov 2026, 06:50 | 80 | no change |
| 8 Nov 2026, 05:50 | 80 | no change |
| 8 Nov 2026, 04:50 | 80 | no change |
| 8 Nov 2026, 02:50 | 80 | no change |
| 8 Nov 2026, 01:50 | 80 | no change |
| 8 Nov 2026, 00:50 | 80 | no change |
| 7 Nov 2026, 23:50 | 80 | no change |
| 7 Nov 2026, 22:50 | 80 | no change |
| 7 Nov 2026, 21:50 | 80 | no change |
| 7 Nov 2026, 20:50 | 80 | no change |
| 7 Nov 2026, 19:50 | 80 | no change |
| 7 Nov 2026, 18:50 | 80 | no change |
| 7 Nov 2026, 17:50 | 80 | no change |
| 7 Nov 2026, 16:50 | 80 | no change |
| 7 Nov 2026, 15:50 | 80 | no change |
| 7 Nov 2026, 14:50 | 80 | no change |
| 7 Nov 2026, 13:50 | 80 | no change |
| 7 Nov 2026, 12:50 | 80 | no change |
| 7 Nov 2026, 11:50 | 80 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.