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[🧪] Ragdoll Research

[🧪] Ragdoll Research

A Roblox experience owned by Ragdoll Shenanigans.

Sandbox & buildingENragdoll physicsmultiplayerexperimentation

[🧪] Ragdoll Research is a sandbox-building experience created on 2026-10-28. The game features ragdoll physics and multiplayer mechanics. Current metrics show 25,106 players online, 6,840,474 lifetime visits, an 80% like percentage, and 40,739 favorites.

Description (written by the developer; not a statement by this register)

Ragdolls + Silly Shenanigans. What could go wrong? -RAGDOLLS- 👨‍🦲React to the world around them ⚔️Can fight and be aggressive to one another 🫠Apply heavy weight and watch them SQUISH -GEAR UP- 💪Use powers from famous fictional characters 🔫Shoot, slice, bite, inject and see the effects 💉Inject mutations into Ragdolls and unlock new journal entries ⭐Unlock Weapon Variants for playing the game -PERFECT PHYSICS- 🏢Throw ragdolls off TALL buildings and watch them CRUSH 🚗Drive a car, or make ragdolls a test dummy and CRASH them 👥Full MULTIPLAYER - Grab and Fling your Friends 🎮Available on Mobile, Tablet, Desktop, Console 🎮Full Motion Control VR

Last updated by the developer 8 Nov 2026, 07:28 UTC.

25,019
playing (measured 8 Nov 2026, 07:50 UTC)
7,122,258
lifetime visits
80%
liked (4,819 👍 / 1,210 👎)
40,739
favourites (5.7 per 1k visits)
28 October 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

8,76542,53025,647.56 November 2026 — 8,765 players6 November 2026 — 8,844 players6 November 2026 — 11,997 players6 November 2026 — 21,599 players6 November 2026 — 24,353 players6 November 2026 — 23,788 players7 November 2026 — 20,022 players7 November 2026 — 33,185 players7 November 2026 — 30,546 players7 November 2026 — 27,319 players7 November 2026 — 23,992 players7 November 2026 — 22,076 players7 November 2026 — 21,851 players7 November 2026 — 22,844 players7 November 2026 — 23,794 players7 November 2026 — 24,365 players7 November 2026 — 25,046 players7 November 2026 — 26,395 players7 November 2026 — 29,251 players7 November 2026 — 31,719 players7 November 2026 — 42,530 players7 November 2026 — 41,208 players7 November 2026 — 39,666 players7 November 2026 — 39,764 players7 November 2026 — 40,443 players7 November 2026 — 39,745 players7 November 2026 — 37,385 players7 November 2026 — 34,578 players7 November 2026 — 39,595 players7 November 2026 — 38,165 players8 November 2026 — 37,157 players8 November 2026 — 36,255 players8 November 2026 — 33,987 players8 November 2026 — 31,196 players8 November 2026 — 27,589 players8 November 2026 — 25,106 players8 November 2026 — 24,098 players8 November 2026 — 25,019 players25,0196 November 20268 November 2026
38 measurements spanning 2 days, net +16,254. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 3,700–47,595 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 38
Measured (UTC)PlayersChange
8 Nov 2026, 07:5025,019+921
8 Nov 2026, 06:5024,098-1,008
8 Nov 2026, 05:5025,106-2,483
8 Nov 2026, 04:5027,589-3,607
8 Nov 2026, 03:5031,196-2,791
8 Nov 2026, 02:5033,987-2,268
8 Nov 2026, 01:5036,255-902
8 Nov 2026, 00:5037,157-1,008
7 Nov 2026, 23:5038,165-1,430
7 Nov 2026, 22:5039,595+5,017
7 Nov 2026, 21:5034,578-2,807
7 Nov 2026, 20:5037,385-2,360
7 Nov 2026, 19:5039,745-698
7 Nov 2026, 18:5040,443+679
7 Nov 2026, 17:5039,764+98
7 Nov 2026, 16:5039,666-1,542
7 Nov 2026, 15:5041,208-1,322
7 Nov 2026, 14:5042,530+10,811
7 Nov 2026, 13:5031,719+2,468
7 Nov 2026, 12:5029,251first reading

Concurrent players at each of our measurements (insert-on-change).

On the Roblox charts

#2 Up & coming#16 Top trending#56 Top playing now

Growth

284436 November 2026 — 84 rank on Up & coming6 November 2026 — 78 rank on Up & coming6 November 2026 — 78 rank on Up & coming6 November 2026 — 78 rank on Up & coming6 November 2026 — 79 rank on Up & coming6 November 2026 — 79 rank on Up & coming6 November 2026 — 79 rank on Up & coming6 November 2026 — 79 rank on Up & coming6 November 2026 — 79 rank on Up & coming6 November 2026 — 58 rank on Up & coming6 November 2026 — 51 rank on Up & coming6 November 2026 — 44 rank on Up & coming6 November 2026 — 36 rank on Up & coming6 November 2026 — 34 rank on Up & coming6 November 2026 — 30 rank on Up & coming6 November 2026 — 29 rank on Up & coming7 November 2026 — 30 rank on Up & coming7 November 2026 — 30 rank on Up & coming7 November 2026 — 30 rank on Up & coming7 November 2026 — 30 rank on Up & coming7 November 2026 — 28 rank on Up & coming7 November 2026 — 28 rank on Up & coming7 November 2026 — 20 rank on Up & coming7 November 2026 — 20 rank on Up & coming7 November 2026 — 11 rank on Up & coming7 November 2026 — 11 rank on Up & coming7 November 2026 — 11 rank on Up & coming7 November 2026 — 11 rank on Up & coming7 November 2026 — 6 rank on Up & coming7 November 2026 — 6 rank on Up & coming7 November 2026 — 6 rank on Up & coming7 November 2026 — 6 rank on Up & coming7 November 2026 — 6 rank on Up & coming7 November 2026 — 6 rank on Up & coming7 November 2026 — 6 rank on Up & coming7 November 2026 — 6 rank on Up & coming7 November 2026 — 4 rank on Up & coming7 November 2026 — 3 rank on Up & coming7 November 2026 — 3 rank on Up & coming7 November 2026 — 3 rank on Up & coming8 November 2026 — 3 rank on Up & coming8 November 2026 — 3 rank on Up & coming8 November 2026 — 3 rank on Up & coming8 November 2026 — 3 rank on Up & coming8 November 2026 — 3 rank on Up & coming8 November 2026 — 2 rank on Up & coming8 November 2026 — 2 rank on Up & coming8 November 2026 — 2 rank on Up & coming8 November 2026 — 2 rank on Up & coming6 November 20268 November 2026
49 measurements spanning 2 days, net -82. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every rank on Up & coming count we have recorded, most recent 20 of 49
Measured (UTC)Rank on Up & comingChange
8 Nov 2026, 08:252no change
8 Nov 2026, 07:252no change
8 Nov 2026, 06:252no change
8 Nov 2026, 05:252-1
8 Nov 2026, 04:253no change
8 Nov 2026, 03:253no change
8 Nov 2026, 02:253no change
8 Nov 2026, 01:253no change
8 Nov 2026, 00:253no change
7 Nov 2026, 23:253no change
7 Nov 2026, 22:253no change
7 Nov 2026, 21:253-1
7 Nov 2026, 20:254-2
7 Nov 2026, 19:256no change
7 Nov 2026, 18:256no change
7 Nov 2026, 17:256no change
7 Nov 2026, 16:256no change
7 Nov 2026, 15:256no change
7 Nov 2026, 14:256no change
7 Nov 2026, 13:256first reading

Position on Roblox’s up & coming sort over time (global/desktop). Lower is higher up the chart.

Monetization — game passes

VIP
249 R$
Unlimited Events
139 R$
Strongest One Abilities
119 R$
Sandbox+
99 R$
Superpower Ability Bundle
89 R$
Build Mode
69 R$
Home Bundle
49 R$
Funny Bundle
49 R$
Titan Gear
49 R$
Friend Ragdolls
39 R$
Selfie Stick
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Halloween 2026 · other571,125 · 100.0% win
First Kill · progression568,766 · 100.0% win
5 Specimens · collection37,325 · 14.8% win
The Door... · secret12,826 · 5.9% win
500 Kills · progression2,479 · 0.70% win
Bin Day · other356 · 0.10% win
25 Specimens · collection334 · 0.10% win
50 Specimens · collection71 · 0.00% win
2500 Kills · progression53 · 0.00% win
Meet Your Maker · social9 · 0.00% win
5000 Kills · other6 · 0.00% win
100 Specimens · collection1 · 0.00% win
10000 Kills · other1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8082816 November 2026 — 82 % liked6 November 2026 — 82 % liked6 November 2026 — 82 % liked6 November 2026 — 82 % liked6 November 2026 — 82 % liked6 November 2026 — 82 % liked7 November 2026 — 82 % liked7 November 2026 — 81 % liked7 November 2026 — 81 % liked7 November 2026 — 81 % liked7 November 2026 — 81 % liked7 November 2026 — 81 % liked7 November 2026 — 81 % liked7 November 2026 — 81 % liked7 November 2026 — 81 % liked7 November 2026 — 81 % liked7 November 2026 — 80 % liked7 November 2026 — 80 % liked7 November 2026 — 80 % liked7 November 2026 — 80 % liked7 November 2026 — 80 % liked7 November 2026 — 80 % liked7 November 2026 — 80 % liked7 November 2026 — 80 % liked7 November 2026 — 80 % liked7 November 2026 — 80 % liked7 November 2026 — 80 % liked7 November 2026 — 80 % liked7 November 2026 — 80 % liked7 November 2026 — 80 % liked8 November 2026 — 80 % liked8 November 2026 — 80 % liked8 November 2026 — 80 % liked8 November 2026 — 80 % liked8 November 2026 — 80 % liked8 November 2026 — 80 % liked8 November 2026 — 80 % liked6 November 20268 November 2026
37 measurements spanning 2 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 37
Measured (UTC)% likedChange
8 Nov 2026, 07:5080no change
8 Nov 2026, 06:5080no change
8 Nov 2026, 05:5080no change
8 Nov 2026, 04:5080no change
8 Nov 2026, 02:5080no change
8 Nov 2026, 01:5080no change
8 Nov 2026, 00:5080no change
7 Nov 2026, 23:5080no change
7 Nov 2026, 22:5080no change
7 Nov 2026, 21:5080no change
7 Nov 2026, 20:5080no change
7 Nov 2026, 19:5080no change
7 Nov 2026, 18:5080no change
7 Nov 2026, 17:5080no change
7 Nov 2026, 16:5080no change
7 Nov 2026, 15:5080no change
7 Nov 2026, 14:5080no change
7 Nov 2026, 13:5080no change
7 Nov 2026, 12:5080no change
7 Nov 2026, 11:5080first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.