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[RELEASE] The Harvester

[RELEASE] The Harvester

A Roblox experience owned by Dorra Bros.

HorrorENsurvival horrorpuzzlehalloween

Description (written by the developer; not a statement by this register)

⚠️ BETA – Expect bugs, unfinished areas and frequent updates. THE HARVESTER – CHAPTER ONE: THE ASHGROVE CLINIC Halloween night, 3:07 AM. Subject 07 of Project Graft has broken loose beneath the Ashgrove Clinic, and it needs new organs. Yours will do. Ride the service lift down to Level B with your friends. Eli is on the radio, and he's the only one who knows what's down there. The power is out. Grab a torch, find his notes and get the lights back on… but the moment the power returns, the containment doors open. Solve puzzles: breakers, cold-store drawers, keypad codes and fuse boxes Find all 3 keycards to call the lift out Hide in lockers, crawl through vents and stay quiet. It listens Keep your torch on whatever crawls out of the vents Unlock badges and race the leaderboard for the fastest escape Get caught and you might come back… missing something. Escape, or be harvested.

Last updated by the developer 3 Nov 2026, 23:48 UTC.

4
playing (measured 4 Nov 2026, 12:45 UTC)
5,615
lifetime visits
92%
liked (84 👍 / 7 👎)
197
favourites (35.1 per 1k visits)
28 October 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
4 Nov 2026, 12:455first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Extra Lives
299 R$
Night Vision
249 R$
Double Pay
199 R$
Big Pockets
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Beta Tester · other2,132 · 100.0% win
Lights On · progression1,064 · 79.1% win
Taken · other564 · 39.4% win
Harvested · other348 · 29.2% win
Escaped (IMPOSSIBLE MODE) · progression28 · 2.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.