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Throw Food For Dragons

Throw Food For Dragons

A Roblox experience owned by And Collect Rare Dragons.

SimulatorENdragonsthrowing mechaniccollection

Description (written by the developer; not a statement by this register)

🍖 Welcome to Throw Food for Dragons! 💤Throws Offline! 💤 How to Play: 🥕 Throw food as far as you can 🦁 Attract and collect Dragons from different areas 💰 Earn money from your Dragons 🍔 Buy better food to attract rarer Dragons 💪 Train on Boxing bags to gain Throw Power 🌍 Reach new areas with stronger and rarer Dragons 🎮 Supports Desktop, Console, Mobile, and Tablet players ❤️Inspired by Throw Food for Animals!

Last updated by the developer 14 Nov 2026, 21:19 UTC.

623
playing (measured 15 Nov 2026, 04:50 UTC)
59,431
lifetime visits
96%
liked (182 👍 / 7 👎)
4,814
favourites (81.0 per 1k visits)
30 October 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

56362359315 Nov 2026, 04:30 — 563 players15 Nov 2026, 04:50 — 623 players15 Nov 2026, 04:3015 Nov 2026, 04:50
2 measurements taken within a single day, net +60. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 554–632 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Nov 2026, 04:50623+60
15 Nov 2026, 04:30563first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Training xp
149 R$
Auto Click
99 R$
2x Cash
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

9615 Nov 2026, 04:31 — 96 % liked15 Nov 2026, 04:50 — 96 % liked15 Nov 2026, 04:3115 Nov 2026, 04:50
2 measurements taken within a single day. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
15 Nov 2026, 04:5096no change
15 Nov 2026, 04:3196first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.