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Bloody Ragdoll Physics 🩸

Bloody Ragdoll Physics 🩸

A Roblox experience owned by blablablablabla123123.

Sandbox & buildingENragdoll physicsweapon sandboxsimulation

Description (written by the developer; not a statement by this register)

💥 Every dummy is a real physics body. Hit it, throw it, blow it up and watch what happens. They stumble, beg, fight back and fall the way they were hit. Limbs come off, and no two falls look the same. 🔫 23 WEAPONS Sniper, shotgun, chainsaw, sledgehammer, flamethrower, minigun, rocket launcher, gravity gun and a black hole 💉 14 SYRINGES Zombies that bite, ragdolls that explode, ragdolls that blow up like balloons, and a pink one nobody understands 🚗 DRIVE CARS Crash them, or get in and watch a dummy go through the windshield ⚔️ NPC WARS Pick the teams, hand out weapons, press go 🌍 WORLD EVENTS Nuke, Black Hole, Fire Storm, Zero-G, Flash Freeze 🛠️ SANDBOX Spawn anything, bend the rules, slow time down, rewind it 🎮 Play on PC, phone and console. ⭐ Like and favorite for updates!

Last updated by the developer 4 Nov 2026, 20:51 UTC.

489
playing (measured 5 Nov 2026, 17:50 UTC)
145,278
lifetime visits
92%
liked (238 👍 / 21 👎)
3,197
favourites (22.0 per 1k visits)
31 October 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

205584394.54 Nov 2026, 07:31 — 235 players4 Nov 2026, 07:50 — 205 players4 Nov 2026, 08:50 — 272 players4 Nov 2026, 09:50 — 328 players4 Nov 2026, 10:50 — 357 players4 Nov 2026, 11:50 — 462 players4 Nov 2026, 12:50 — 549 players4 Nov 2026, 13:50 — 473 players4 Nov 2026, 14:50 — 491 players4 Nov 2026, 15:50 — 504 players4 Nov 2026, 16:50 — 530 players4 Nov 2026, 17:50 — 584 players4 Nov 2026, 18:50 — 534 players4 Nov 2026, 19:50 — 517 players4 Nov 2026, 20:50 — 488 players4 Nov 2026, 21:50 — 525 players4 Nov 2026, 22:50 — 544 players4 Nov 2026, 23:50 — 533 players5 Nov 2026, 00:50 — 580 players5 Nov 2026, 01:50 — 560 players5 Nov 2026, 02:50 — 522 players5 Nov 2026, 03:50 — 420 players5 Nov 2026, 04:50 — 359 players5 Nov 2026, 05:50 — 281 players5 Nov 2026, 06:50 — 287 players5 Nov 2026, 07:50 — 261 players5 Nov 2026, 08:50 — 273 players5 Nov 2026, 09:50 — 315 players5 Nov 2026, 10:50 — 352 players5 Nov 2026, 11:50 — 486 players5 Nov 2026, 12:50 — 515 players5 Nov 2026, 13:50 — 486 players5 Nov 2026, 14:50 — 480 players5 Nov 2026, 15:50 — 473 players5 Nov 2026, 16:50 — 502 players5 Nov 2026, 17:50 — 489 players4894 Nov 2026, 07:315 Nov 2026, 17:50
36 measurements spanning 1 day, net +254. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 148–641 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 36
Measured (UTC)PlayersChange
5 Nov 2026, 17:50489-13
5 Nov 2026, 16:50502+29
5 Nov 2026, 15:50473-7
5 Nov 2026, 14:50480-6
5 Nov 2026, 13:50486-29
5 Nov 2026, 12:50515+29
5 Nov 2026, 11:50486+134
5 Nov 2026, 10:50352+37
5 Nov 2026, 09:50315+42
5 Nov 2026, 08:50273+12
5 Nov 2026, 07:50261-26
5 Nov 2026, 06:50287+6
5 Nov 2026, 05:50281-78
5 Nov 2026, 04:50359-61
5 Nov 2026, 03:50420-102
5 Nov 2026, 02:50522-38
5 Nov 2026, 01:50560-20
5 Nov 2026, 00:50580+47
4 Nov 2026, 23:50533-11
4 Nov 2026, 22:50544first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Everything
499 R$
Arsenal
249 R$
Injections
199 R$
VIP
199 R$
Sandbox
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to the Lab · welcome36,641 · 100.0% win
First Specimen · progression34,477 · 100.0% win
Pin Cushion · other25,875 · 100.0% win
Pinned · other22,359 · 100.0% win
Chain Reaction · other21,703 · 100.0% win
Blast Off · other19,605 · 100.0% win
Hold Still · other16,411 · 88.0% win
Bounce Test · other15,849 · 80.1% win
Swing Test · other14,431 · 66.0% win
Run It Back · other11,974 · 65.1% win
Drop Test · other9,522 · 43.5% win
Smoothie · other5,090 · 26.1% win
Up, Up and Away · other3,320 · 20.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

929593.54 Nov 2026, 07:31 — 94 % liked4 Nov 2026, 07:50 — 94 % liked4 Nov 2026, 08:50 — 94 % liked4 Nov 2026, 09:50 — 94 % liked4 Nov 2026, 10:50 — 94 % liked4 Nov 2026, 11:50 — 94 % liked4 Nov 2026, 12:50 — 94 % liked4 Nov 2026, 13:50 — 94 % liked4 Nov 2026, 14:50 — 94 % liked4 Nov 2026, 15:50 — 95 % liked4 Nov 2026, 16:50 — 93 % liked4 Nov 2026, 17:50 — 94 % liked4 Nov 2026, 18:50 — 94 % liked4 Nov 2026, 19:50 — 94 % liked4 Nov 2026, 20:50 — 94 % liked4 Nov 2026, 21:50 — 94 % liked4 Nov 2026, 22:50 — 94 % liked4 Nov 2026, 23:50 — 94 % liked5 Nov 2026, 00:50 — 93 % liked5 Nov 2026, 01:50 — 93 % liked5 Nov 2026, 02:50 — 93 % liked5 Nov 2026, 04:50 — 93 % liked5 Nov 2026, 05:50 — 93 % liked5 Nov 2026, 06:50 — 93 % liked5 Nov 2026, 07:50 — 93 % liked5 Nov 2026, 08:50 — 93 % liked5 Nov 2026, 09:50 — 93 % liked5 Nov 2026, 10:50 — 93 % liked5 Nov 2026, 11:50 — 92 % liked5 Nov 2026, 12:50 — 92 % liked5 Nov 2026, 13:50 — 92 % liked5 Nov 2026, 14:50 — 92 % liked5 Nov 2026, 15:50 — 92 % liked5 Nov 2026, 16:50 — 92 % liked5 Nov 2026, 17:50 — 92 % liked4 Nov 2026, 07:315 Nov 2026, 17:50
35 measurements spanning 1 day, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–95 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 35
Measured (UTC)% likedChange
5 Nov 2026, 17:5092no change
5 Nov 2026, 16:5092no change
5 Nov 2026, 15:5092no change
5 Nov 2026, 14:5092no change
5 Nov 2026, 13:5092no change
5 Nov 2026, 12:5092no change
5 Nov 2026, 11:5092-1
5 Nov 2026, 10:5093no change
5 Nov 2026, 09:5093no change
5 Nov 2026, 08:5093no change
5 Nov 2026, 07:5093no change
5 Nov 2026, 06:5093no change
5 Nov 2026, 05:5093no change
5 Nov 2026, 04:5093no change
5 Nov 2026, 02:5093no change
5 Nov 2026, 01:5093no change
5 Nov 2026, 00:5093-1
4 Nov 2026, 23:5094no change
4 Nov 2026, 22:5094no change
4 Nov 2026, 21:5094first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.