Bloody Ragdoll Physics 🩸
A Roblox experience owned by blablablablabla123123.
Sandbox & buildingENragdoll physicsweapon sandboxsimulation
Description (written by the developer; not a statement by this register)
💥 Every dummy is a real physics body. Hit it, throw it, blow it up and watch what happens. They stumble, beg, fight back and fall the way they were hit. Limbs come off, and no two falls look the same. 🔫 23 WEAPONS Sniper, shotgun, chainsaw, sledgehammer, flamethrower, minigun, rocket launcher, gravity gun and a black hole 💉 14 SYRINGES Zombies that bite, ragdolls that explode, ragdolls that blow up like balloons, and a pink one nobody understands 🚗 DRIVE CARS Crash them, or get in and watch a dummy go through the windshield ⚔️ NPC WARS Pick the teams, hand out weapons, press go 🌍 WORLD EVENTS Nuke, Black Hole, Fire Storm, Zero-G, Flash Freeze 🛠️ SANDBOX Spawn anything, bend the rules, slow time down, rewind it 🎮 Play on PC, phone and console. ⭐ Like and favorite for updates!
Last updated by the developer 4 Nov 2026, 20:51 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 5 Nov 2026, 17:50 | 489 | -13 |
| 5 Nov 2026, 16:50 | 502 | +29 |
| 5 Nov 2026, 15:50 | 473 | -7 |
| 5 Nov 2026, 14:50 | 480 | -6 |
| 5 Nov 2026, 13:50 | 486 | -29 |
| 5 Nov 2026, 12:50 | 515 | +29 |
| 5 Nov 2026, 11:50 | 486 | +134 |
| 5 Nov 2026, 10:50 | 352 | +37 |
| 5 Nov 2026, 09:50 | 315 | +42 |
| 5 Nov 2026, 08:50 | 273 | +12 |
| 5 Nov 2026, 07:50 | 261 | -26 |
| 5 Nov 2026, 06:50 | 287 | +6 |
| 5 Nov 2026, 05:50 | 281 | -78 |
| 5 Nov 2026, 04:50 | 359 | -61 |
| 5 Nov 2026, 03:50 | 420 | -102 |
| 5 Nov 2026, 02:50 | 522 | -38 |
| 5 Nov 2026, 01:50 | 560 | -20 |
| 5 Nov 2026, 00:50 | 580 | +47 |
| 4 Nov 2026, 23:50 | 533 | -11 |
| 4 Nov 2026, 22:50 | 544 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 5 Nov 2026, 17:50 | 92 | no change |
| 5 Nov 2026, 16:50 | 92 | no change |
| 5 Nov 2026, 15:50 | 92 | no change |
| 5 Nov 2026, 14:50 | 92 | no change |
| 5 Nov 2026, 13:50 | 92 | no change |
| 5 Nov 2026, 12:50 | 92 | no change |
| 5 Nov 2026, 11:50 | 92 | -1 |
| 5 Nov 2026, 10:50 | 93 | no change |
| 5 Nov 2026, 09:50 | 93 | no change |
| 5 Nov 2026, 08:50 | 93 | no change |
| 5 Nov 2026, 07:50 | 93 | no change |
| 5 Nov 2026, 06:50 | 93 | no change |
| 5 Nov 2026, 05:50 | 93 | no change |
| 5 Nov 2026, 04:50 | 93 | no change |
| 5 Nov 2026, 02:50 | 93 | no change |
| 5 Nov 2026, 01:50 | 93 | no change |
| 5 Nov 2026, 00:50 | 93 | -1 |
| 4 Nov 2026, 23:50 | 94 | no change |
| 4 Nov 2026, 22:50 | 94 | no change |
| 4 Nov 2026, 21:50 | 94 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.