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In This Town [BETA]

In This Town [BETA]

A Roblox experience owned by In This Town.

RoleplayENsocial deductionhorrorsurvival

Description (written by the developer; not a statement by this register)

[BETA RELEASE] COME CLAIM YOUR LAUNCH GOODIE BAG In this town, there are rules. Break one and find out.... Every match, one player is the Mayor. They write the town's story: the rules everyone must follow for the night and add the twist! ☀️ BY DAY: Breaking the rules results in funny scenarios 🌙 BY NIGHT the rules are deadly. Break one and you're MARKED. Mr. Tock hunts the marked. Hide, sprint, stun him, and pull your friends free. 👻 Get caught? You come back as a shadow and help Mr.Tock 🃏 Collect 39 twist cards to use as Mayor Survive until dawn. Win back the Town. 3 town maps more to come

Last updated by the developer 5 Nov 2026, 23:47 UTC.

89
playing (measured 5 Nov 2026, 23:50 UTC)
39,195
lifetime visits
72%
liked (179 👍 / 68 👎)
445
favourites (11.4 per 1k visits)
31 October 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

89240164.55 Nov 2026, 14:31 — 193 players5 Nov 2026, 14:50 — 174 players5 Nov 2026, 15:50 — 186 players5 Nov 2026, 16:50 — 200 players5 Nov 2026, 17:50 — 225 players5 Nov 2026, 18:50 — 240 players5 Nov 2026, 19:50 — 171 players5 Nov 2026, 20:50 — 130 players5 Nov 2026, 21:50 — 128 players5 Nov 2026, 22:50 — 105 players5 Nov 2026, 23:50 — 89 players5 Nov 2026, 14:315 Nov 2026, 23:50
11 measurements taken within a single day, net -104. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 66–263 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
5 Nov 2026, 23:5089-16
5 Nov 2026, 22:50105-23
5 Nov 2026, 21:50128-2
5 Nov 2026, 20:50130-41
5 Nov 2026, 19:50171-69
5 Nov 2026, 18:50240+15
5 Nov 2026, 17:50225+25
5 Nov 2026, 16:50200+14
5 Nov 2026, 15:50186+12
5 Nov 2026, 14:50174-19
5 Nov 2026, 14:31193first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Midnight Hunt
1,000 R$
VIP
249 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

7173725 Nov 2026, 14:32 — 73 % liked5 Nov 2026, 14:50 — 72 % liked5 Nov 2026, 15:50 — 71 % liked5 Nov 2026, 16:50 — 71 % liked5 Nov 2026, 17:50 — 71 % liked5 Nov 2026, 18:50 — 72 % liked5 Nov 2026, 19:50 — 71 % liked5 Nov 2026, 20:50 — 72 % liked5 Nov 2026, 21:50 — 72 % liked5 Nov 2026, 22:50 — 72 % liked5 Nov 2026, 23:50 — 72 % liked5 Nov 2026, 14:325 Nov 2026, 23:50
11 measurements taken within a single day, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
5 Nov 2026, 23:5072no change
5 Nov 2026, 22:5072no change
5 Nov 2026, 21:5072no change
5 Nov 2026, 20:5072+1
5 Nov 2026, 19:5071-1
5 Nov 2026, 18:5072+1
5 Nov 2026, 17:5071no change
5 Nov 2026, 16:5071no change
5 Nov 2026, 15:5071-1
5 Nov 2026, 14:5072-1
5 Nov 2026, 14:3273first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.