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Easy Troll Tower 2

Easy Troll Tower 2

A Roblox experience owned by Flow Towers.

ObbyENtrollparkourtraps

Description (written by the developer; not a statement by this register)

✨ Easy Troll Tower 2 ✨ Can you reach top without getting trolled? 🌈 ALL NEW levels & CRAZY traps! 💰 Collect Coins EVEN FASTER as you climb! 💸 CHEAP items, gear & gamepasses! 😂 Haven fun trolling with friends! Don't let the trolls win! Grab your coins and race to the top! 🏆🚀

Last updated by the developer 10 Nov 2026, 21:10 UTC.

51
playing (measured 13 Nov 2026, 04:50 UTC)
72,437
lifetime visits
82%
liked (41 👍 / 9 👎)
125
favourites (1.7 per 1k visits)
31 October 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

511359313 Nov 2026, 00:45 — 115 players13 Nov 2026, 00:50 — 119 players13 Nov 2026, 01:50 — 111 players13 Nov 2026, 02:50 — 135 players13 Nov 2026, 03:50 — 120 players13 Nov 2026, 04:50 — 51 players13 Nov 2026, 00:4513 Nov 2026, 04:50
6 measurements taken within a single day, net -64. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 38–148 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Nov 2026, 04:5051-69
13 Nov 2026, 03:50120-15
13 Nov 2026, 02:50135+24
13 Nov 2026, 01:50111-8
13 Nov 2026, 00:50119+4
13 Nov 2026, 00:45115first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin panel[PERM]
129 R$
Ban hammer[PERM]
39 R$
x2 coins
25 R$
Lazer gun[PERM]
25 R$
Starter pack
19 R$
Rocket launcher[PERM]
15 R$
Fusion coil[PERM]
15 R$
Sword[PERM]
15 R$
Cloner[PERM]
9 R$
Body swap[PERM]
9 R$
Trap[PERM]
9 R$
Cloak[PERM]
9 R$
Bomb[PERM]
9 R$
speed coil[PERM]
8 R$
jump coil[PERM]
8 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome54,661 · 100.0% win
WIN! · progression6,700 · 40.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8213 Nov 2026, 00:50 — 82 % liked13 Nov 2026, 01:50 — 82 % liked13 Nov 2026, 02:50 — 82 % liked13 Nov 2026, 03:50 — 82 % liked13 Nov 2026, 04:50 — 82 % liked13 Nov 2026, 00:5013 Nov 2026, 04:50
5 measurements taken within a single day. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
13 Nov 2026, 04:5082no change
13 Nov 2026, 03:5082no change
13 Nov 2026, 02:5082no change
13 Nov 2026, 01:5082no change
13 Nov 2026, 00:5082first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.