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Bite Size

Bite Size

A Roblox experience owned by Late Night Labs.

SimulatorENevolutionoceanmultiplayer

Description (written by the developer; not a statement by this register)

Hatch from a tiny egg. Eat to grow. Don't get eaten. Start as a speck on the coral reef and evolve your way up the food chain through 70+ sea creatures, from clownfish and piranhas to octopuses, great whites, orcas and giant squid. Every branch plays differently, with abilities like shock, ink, venom and frenzy. - Explore the reef, the kelp forest, a shipwreck, glowing caves and the dark deep. - Swim into The Swamp, a murky world of piranhas, gators and snapping turtles. - Party up with friends to take down giant bosses like the Megalodon and the Kraken. - Lead a school of fish, ride out storms and trade with other players. - Fight for the top spot in the Ring and the Pit. - Private servers let you set the rules.

Last updated by the developer 12 Nov 2026, 07:45 UTC.

5
playing (measured 13 Nov 2026, 22:03 UTC)
1,927
lifetime visits
83%
liked (5 👍 / 1 👎)
66
favourites (34.3 per 1k visits)
1 November 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Nov 2026, 22:033first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

UNLOCK ALL
499 R$
All Eggs
299 R$
2x STRENGTH
249 R$
VIP
249 R$
2x XP Forever
199 R$
Head Start
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Hatched! · welcome2,477 · 100.0% win
Evolved!1,994 · 100.0% win
Apex Predator157 · 24.5% win
Boss Slayer · other4 · 0.00% win
Weekly Champion2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.