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Volley Bomb

Volley Bomb

A Roblox experience owned by is peaaaaak.

MinigamesENvolleyballphysicsmultiplayer

Volley Bomb is a minigame created on 2026-11-01. It currently has 21,330 players and 4,211,673 lifetime visits. The experience holds a 94% like percentage and 208 favorites.

Description (written by the developer; not a statement by this register)

Bump or Spike the ball towards other players. It explodes when it touches the ground. So if it falls in your square, then Dive to save it using [E]! Controls: Bump: Left Mouse Button/Tap UI Button/Tap Screen/R2 Spike: JUMP + Left Mouse Button/Tap UI Button/Tap Screen/R2 Dive: E/Tap UI Button/R1 Ability: R/Tap UI Button/L2 USE SHIFT LOCK!

Last updated by the developer 14 Nov 2026, 22:00 UTC.

18,985
playing (measured 15 Nov 2026, 00:50 UTC)
4,289,299
lifetime visits
94%
liked (9,554 👍 / 566 👎)
208
favourites (0.0 per 1k visits)
1 November 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

43721,33010,883.518,9858 November 202615 November 2026
167 measurements spanning 7 days, net +18,155. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 167
Measured (UTC)PlayersChange
15 Nov 2026, 00:5018,985-2,345
14 Nov 2026, 23:5021,330+1,166
14 Nov 2026, 22:5020,164+2,655
14 Nov 2026, 21:5017,509-57
14 Nov 2026, 20:5017,566-818
14 Nov 2026, 19:5018,384-1,773
14 Nov 2026, 18:5020,157-318
14 Nov 2026, 17:5020,475+731
14 Nov 2026, 16:5019,744+2,551
14 Nov 2026, 15:5017,193-995
14 Nov 2026, 14:5018,188+698
14 Nov 2026, 13:5017,490+2,011
14 Nov 2026, 12:5015,479+2,424
14 Nov 2026, 11:5013,055+2,358
14 Nov 2026, 10:5010,697+1,183
14 Nov 2026, 09:509,514+751
14 Nov 2026, 08:508,763+2,358
14 Nov 2026, 07:506,405-78
14 Nov 2026, 06:506,483-445
14 Nov 2026, 05:506,928first reading

Concurrent players at each of our measurements (insert-on-change).

Content maturity (Roblox’s label)

MildMinimum age 0

Descriptors: Violence (Repeated/Mild)

As returned by Roblox on 10 November 2026. This is Roblox’s label for the experience, not a rating by this register.

All games by Roblox maturity label →

On the Roblox charts

#13 Up & coming#40 Top trending#57 Fun with friends#97 Top playing now

Growth

129754.51310 November 202615 November 2026
99 measurements spanning 4 days, net -84. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every rank on Up & coming count we have recorded, most recent 20 of 99
Measured (UTC)Rank on Up & comingChange
15 Nov 2026, 01:2513+1
15 Nov 2026, 00:2512-1
14 Nov 2026, 23:2513no change
14 Nov 2026, 22:2513no change
14 Nov 2026, 21:2513-1
14 Nov 2026, 20:2514no change
14 Nov 2026, 19:2514-3
14 Nov 2026, 18:2517-1
14 Nov 2026, 17:2518-1
14 Nov 2026, 16:2519no change
14 Nov 2026, 15:2519no change
14 Nov 2026, 14:2519no change
14 Nov 2026, 13:2519+1
14 Nov 2026, 12:2518no change
14 Nov 2026, 11:2518no change
14 Nov 2026, 10:2518no change
14 Nov 2026, 09:2518no change
14 Nov 2026, 08:2518no change
14 Nov 2026, 07:2518no change
14 Nov 2026, 06:2518first reading

Position on Roblox’s up & coming sort over time (global/desktop). Lower is higher up the chart.

Badge funnel

Rookie Keeper · progression5,092 · 42.4% win
Winner · progression3,603 · 30.1% win
Showdown · progression3,434 · 28.8% win
Sweet Spot · other3,393 · 28.4% win
Opening Act · progression3,135 · 26.3% win
Wipeout · other3,098 · 26.0% win
Ace · other2,809 · 23.4% win
Full Send · other2,802 · 23.8% win
First Blood · progression2,435 · 20.1% win
Speedrun · progression2,010 · 16.5% win
Carry Job · progression1,724 · 14.3% win
Best Friends · social1,482 · 12.4% win
Hold the line · progression993 · 8.0% win
Off the Glass · other950 · 7.6% win
Rampage · progression871 · 7.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

899592948 November 202615 November 2026
165 measurements spanning 7 days, net +5. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–96 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 165
Measured (UTC)% likedChange
15 Nov 2026, 00:5094no change
14 Nov 2026, 23:5094no change
14 Nov 2026, 22:5094-1
14 Nov 2026, 21:5095no change
14 Nov 2026, 20:5095no change
14 Nov 2026, 19:5095no change
14 Nov 2026, 18:5095no change
14 Nov 2026, 17:5095no change
14 Nov 2026, 16:5095no change
14 Nov 2026, 15:5095no change
14 Nov 2026, 14:5095no change
14 Nov 2026, 13:5095no change
14 Nov 2026, 12:5095no change
14 Nov 2026, 11:5095no change
14 Nov 2026, 10:5095no change
14 Nov 2026, 09:5095no change
14 Nov 2026, 08:5095no change
14 Nov 2026, 07:5095no change
14 Nov 2026, 06:5095no change
14 Nov 2026, 05:5095first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.