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DONT FART

DONT FART

A Roblox experience owned by Perfect Pixel Games.

OtherENslap battlecomedysniffer

Description (written by the developer; not a statement by this register)

One slip and you faceplant, fart... and the Sniffer smells you.

Last updated by the developer 6 Nov 2026, 23:14 UTC.

38
playing (measured 6 Nov 2026, 23:15 UTC)
42,696
lifetime visits
40%
liked (14 👍 / 21 👎)
101
favourites (2.4 per 1k visits)
1 November 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
6 Nov 2026, 23:1538first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
299 R$
Slot 5
149 R$
Rainbow Farts
149 R$
All Upgrades Maxed
149 R$
Supply Crate
99 R$
Slot 4
99 R$
2x Coins
99 R$
Max Rescue Speed
75 R$
Max Throwing Range
75 R$
Max Plunger Reach
75 R$
Max Pellet Skipping
75 R$
Max Whoopee Wind-up
75 R$
Max Freshener Radius
75 R$
Plunger Rope
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Hold It In · other17,772 · 100.0% win
Sniffed · other11,532 · 100.0% win
Partners in Grime · social3,298 · 49.6% win
Deep End · progression2,514 · 35.2% win
Plunger Pal · social2,504 · 28.0% win
Smells Like Freedom · progression878 · 10.0% win
Lingering Smell · other819 · 11.2% win
Lucky Duck · secret138 · 2.2% win
Clean Getaway · progression74 · 0.90% win
Silent but Deadly · progression21 · 0.10% win
Fully Loaded · progression4 · 0.00% win
Smell Ya Later · other3 · 0.00% win
Iron Bowels · progression2 · 0.00% win
Lifeguard · progression2 · 0.00% win
Gas Master · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.