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Dont Splash For Eggs

Dont Splash For Eggs

A Roblox experience owned by Dooly Games.

SimulatorENegg huntingpet collectionplatformer

Description (written by the developer; not a statement by this register)

🥚 Dont Splash For Eggs!💦 🏋️ SQUAT to get stronger and jump higher! 🌊 JUMP across dangerous platforms without touching the water! 🥚 STEAL EGGS from different biomes and escape from angry monsters! 🐾 HATCH RARE PETS and place them in your base to earn money! 💰 UPGRADE your pets, unlock more pedestals and become richer! 🌙 NIGHTFALL! Every 5 minutes, new eggs spawn with boosted luck! ✨ REBIRTH to unlock permanent multipliers and become even stronger! 👑 Can you find the rarest egg and become the richest player? 🎮 Supports Desktop, Mobile, Tablet, and Console Players!

Last updated by the developer 8 Nov 2026, 16:23 UTC.

2,197
playing (measured 8 Nov 2026, 16:50 UTC)
114,755
lifetime visits
91%
liked (1,107 👍 / 108 👎)
5,230
favourites (45.6 per 1k visits)
2 November 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

2302,1971,213.57 Nov 2026, 22:45 — 254 players7 Nov 2026, 22:50 — 261 players7 Nov 2026, 23:50 — 262 players8 Nov 2026, 00:50 — 230 players8 Nov 2026, 01:50 — 278 players8 Nov 2026, 02:50 — 290 players8 Nov 2026, 03:50 — 317 players8 Nov 2026, 04:50 — 311 players8 Nov 2026, 05:50 — 368 players8 Nov 2026, 06:50 — 420 players8 Nov 2026, 07:50 — 429 players8 Nov 2026, 08:50 — 467 players8 Nov 2026, 09:50 — 506 players8 Nov 2026, 10:50 — 471 players8 Nov 2026, 11:50 — 469 players8 Nov 2026, 12:50 — 461 players8 Nov 2026, 13:50 — 466 players8 Nov 2026, 14:50 — 485 players8 Nov 2026, 15:50 — 595 players8 Nov 2026, 16:50 — 2,197 players7 Nov 2026, 22:458 Nov 2026, 16:50
20 measurements taken within a single day, net +1,943. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
8 Nov 2026, 16:502,197+1,602
8 Nov 2026, 15:50595+110
8 Nov 2026, 14:50485+19
8 Nov 2026, 13:50466+5
8 Nov 2026, 12:50461-8
8 Nov 2026, 11:50469-2
8 Nov 2026, 10:50471-35
8 Nov 2026, 09:50506+39
8 Nov 2026, 08:50467+38
8 Nov 2026, 07:50429+9
8 Nov 2026, 06:50420+52
8 Nov 2026, 05:50368+57
8 Nov 2026, 04:50311-6
8 Nov 2026, 03:50317+27
8 Nov 2026, 02:50290+12
8 Nov 2026, 01:50278+48
8 Nov 2026, 00:50230-32
7 Nov 2026, 23:50262+1
7 Nov 2026, 22:50261+7
7 Nov 2026, 22:45254first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
499 R$
2X GROWTH
467 R$
2X MONEY
299 R$
2X SPEED
249 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

W · other41,592 · 100.0% win
E · other41,560 · 100.0% win
L · other41,513 · 100.0% win
C · other41,457 · 100.0% win
O · other41,394 · 100.0% win
M · other41,348 · 100.0% win
E · other41,287 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

919291.57 Nov 2026, 22:45 — 92 % liked7 Nov 2026, 22:50 — 92 % liked7 Nov 2026, 23:50 — 92 % liked8 Nov 2026, 00:50 — 92 % liked8 Nov 2026, 01:50 — 92 % liked8 Nov 2026, 02:50 — 92 % liked8 Nov 2026, 03:50 — 92 % liked8 Nov 2026, 04:50 — 92 % liked8 Nov 2026, 05:50 — 91 % liked8 Nov 2026, 06:50 — 91 % liked8 Nov 2026, 07:50 — 91 % liked8 Nov 2026, 08:50 — 91 % liked8 Nov 2026, 09:50 — 91 % liked8 Nov 2026, 10:50 — 91 % liked8 Nov 2026, 11:50 — 91 % liked8 Nov 2026, 12:50 — 91 % liked8 Nov 2026, 13:50 — 91 % liked8 Nov 2026, 14:50 — 91 % liked8 Nov 2026, 15:50 — 91 % liked8 Nov 2026, 16:50 — 91 % liked7 Nov 2026, 22:458 Nov 2026, 16:50
20 measurements taken within a single day, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
8 Nov 2026, 16:5091no change
8 Nov 2026, 15:5091no change
8 Nov 2026, 14:5091no change
8 Nov 2026, 13:5091no change
8 Nov 2026, 12:5091no change
8 Nov 2026, 11:5091no change
8 Nov 2026, 10:5091no change
8 Nov 2026, 09:5091no change
8 Nov 2026, 08:5091no change
8 Nov 2026, 07:5091no change
8 Nov 2026, 06:5091no change
8 Nov 2026, 05:5091-1
8 Nov 2026, 04:5092no change
8 Nov 2026, 03:5092no change
8 Nov 2026, 02:5092no change
8 Nov 2026, 01:5092no change
8 Nov 2026, 00:5092no change
7 Nov 2026, 23:5092no change
7 Nov 2026, 22:5092no change
7 Nov 2026, 22:4592first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.