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Bug Playground

Bug Playground

A Roblox experience owned by Bug Playground.

Sandbox & buildingENbug-themedphysics-simulationcasual-multiplayer

Description (written by the developer; not a statement by this register)

Swat, stomp and spray your way through a pixel world full of bugs. Or drop a fat toad in and watch it gulp them down. CODES: BUGS, SQUISH, CREEPYCRAWLY (enter them in the SHOP) 🐞 22 bugs: roaches, ants, ladybugs, flies, bees, mantises, spiders and more 🧰 116 tools: swatters, slippers, giant boots, bug nets and bug spray 🌩️ 91 powers: thunderstorms, frog rain, killer hornets and swatter storms 🏠 17 rooms, from a picnic to the moon 🐚 112 shells to dress your bugs in 👥 Bring friends into your room and squish together 📖 Fill your BUG-DEX and climb the squish boards Right click: swat (hold to spray) Left click: grab with tweezers 1-0 / Q E: pick a tool Space: freeze time, G: slow-mo Z: undo, P: photo F1: every key Available on every device.

Last updated by the developer 10 Nov 2026, 05:49 UTC.

69
playing (measured 11 Nov 2026, 03:50 UTC)
162,726
lifetime visits
81%
liked (310 👍 / 71 👎)
1,357
favourites (8.3 per 1k visits)
3 November 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

69582325.58 November 2026 — 366 players8 November 2026 — 333 players8 November 2026 — 276 players8 November 2026 — 377 players8 November 2026 — 582 players8 November 2026 — 369 players8 November 2026 — 236 players9 November 2026 — 281 players9 November 2026 — 273 players9 November 2026 — 229 players9 November 2026 — 164 players9 November 2026 — 149 players9 November 2026 — 110 players9 November 2026 — 101 players9 November 2026 — 104 players9 November 2026 — 114 players9 November 2026 — 124 players9 November 2026 — 161 players9 November 2026 — 190 players9 November 2026 — 228 players9 November 2026 — 202 players9 November 2026 — 200 players9 November 2026 — 221 players9 November 2026 — 248 players9 November 2026 — 216 players9 November 2026 — 191 players9 November 2026 — 213 players9 November 2026 — 201 players9 November 2026 — 253 players9 November 2026 — 309 players9 November 2026 — 324 players10 November 2026 — 349 players10 November 2026 — 339 players10 November 2026 — 287 players10 November 2026 — 237 players10 November 2026 — 212 players10 November 2026 — 197 players10 November 2026 — 164 players10 November 2026 — 153 players10 November 2026 — 166 players10 November 2026 — 183 players10 November 2026 — 212 players10 November 2026 — 242 players10 November 2026 — 295 players10 November 2026 — 264 players10 November 2026 — 264 players10 November 2026 — 293 players10 November 2026 — 160 players10 November 2026 — 168 players10 November 2026 — 199 players10 November 2026 — 212 players10 November 2026 — 127 players10 November 2026 — 131 players10 November 2026 — 129 players10 November 2026 — 130 players11 November 2026 — 147 players11 November 2026 — 136 players11 November 2026 — 119 players11 November 2026 — 69 players8 November 202611 November 2026
59 measurements spanning 2 days, net -297. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 59
Measured (UTC)PlayersChange
11 Nov 2026, 03:5069-50
11 Nov 2026, 02:50119-17
11 Nov 2026, 01:50136-11
11 Nov 2026, 00:50147+17
10 Nov 2026, 23:50130+1
10 Nov 2026, 22:50129-2
10 Nov 2026, 21:50131+4
10 Nov 2026, 20:50127-85
10 Nov 2026, 19:50212+13
10 Nov 2026, 18:50199+31
10 Nov 2026, 17:50168+8
10 Nov 2026, 16:50160-133
10 Nov 2026, 15:50293+29
10 Nov 2026, 14:50264no change
10 Nov 2026, 13:50264-31
10 Nov 2026, 12:50295+53
10 Nov 2026, 11:50242+30
10 Nov 2026, 10:50212+29
10 Nov 2026, 09:50183+17
10 Nov 2026, 08:50166first reading

Concurrent players at each of our measurements (insert-on-change).

Content maturity (Roblox’s label)

ModerateMinimum age 0

Descriptors: Violence (Repeated/Moderate)

As returned by Roblox on 10 November 2026. This is Roblox’s label for the experience, not a rating by this register.

All games by Roblox maturity label →

Monetization — game passes

Hive Bundle
529 R$
Power Kit
379 R$
Tool Kit
279 R$
VIP
225 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Squish · welcome22,547 · 100.0% win
Combo Craze · progression4,901 · 44.5% win
Hive Member · social3,038 · 27.8% win
Fresh Shell · collection3,029 · 27.7% win
Unstoppable · progression1,780 · 16.2% win
Cocoon Opener · collection1,748 · 16.0% win
Bug Spotter · collection1,691 · 15.4% win
Hard At Work · progression645 · 5.8% win
Lab Rat · progression536 · 4.9% win
Squad Squish · social466 · 4.2% win
Trap Master · progression438 · 3.9% win
Rare Find · collection384 · 3.5% win
One Hit Wonder · progression280 · 2.5% win
Puppet Master · other247 · 2.2% win
Bug Catcher · collection154 · 1.4% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8082818 November 2026 — 80 % liked8 November 2026 — 81 % liked8 November 2026 — 81 % liked8 November 2026 — 81 % liked8 November 2026 — 81 % liked8 November 2026 — 80 % liked8 November 2026 — 81 % liked9 November 2026 — 82 % liked9 November 2026 — 82 % liked9 November 2026 — 82 % liked9 November 2026 — 82 % liked9 November 2026 — 82 % liked9 November 2026 — 81 % liked9 November 2026 — 81 % liked9 November 2026 — 81 % liked9 November 2026 — 81 % liked9 November 2026 — 81 % liked9 November 2026 — 81 % liked9 November 2026 — 81 % liked9 November 2026 — 81 % liked9 November 2026 — 81 % liked9 November 2026 — 81 % liked9 November 2026 — 81 % liked9 November 2026 — 81 % liked9 November 2026 — 81 % liked9 November 2026 — 81 % liked9 November 2026 — 81 % liked9 November 2026 — 82 % liked9 November 2026 — 82 % liked9 November 2026 — 82 % liked9 November 2026 — 81 % liked10 November 2026 — 82 % liked10 November 2026 — 82 % liked10 November 2026 — 82 % liked10 November 2026 — 82 % liked10 November 2026 — 82 % liked10 November 2026 — 82 % liked10 November 2026 — 82 % liked10 November 2026 — 81 % liked10 November 2026 — 81 % liked10 November 2026 — 81 % liked10 November 2026 — 81 % liked10 November 2026 — 81 % liked10 November 2026 — 81 % liked10 November 2026 — 81 % liked10 November 2026 — 81 % liked10 November 2026 — 81 % liked10 November 2026 — 81 % liked10 November 2026 — 81 % liked10 November 2026 — 81 % liked10 November 2026 — 81 % liked10 November 2026 — 81 % liked10 November 2026 — 81 % liked10 November 2026 — 81 % liked10 November 2026 — 81 % liked11 November 2026 — 81 % liked11 November 2026 — 81 % liked11 November 2026 — 81 % liked11 November 2026 — 81 % liked8 November 202611 November 2026
59 measurements spanning 2 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 59
Measured (UTC)% likedChange
11 Nov 2026, 03:5081no change
11 Nov 2026, 02:5081no change
11 Nov 2026, 01:5081no change
11 Nov 2026, 00:5081no change
10 Nov 2026, 23:5081no change
10 Nov 2026, 22:5081no change
10 Nov 2026, 21:5081no change
10 Nov 2026, 20:5081no change
10 Nov 2026, 19:5081no change
10 Nov 2026, 18:5081no change
10 Nov 2026, 17:5081no change
10 Nov 2026, 16:5081no change
10 Nov 2026, 15:5081no change
10 Nov 2026, 14:5081no change
10 Nov 2026, 13:5081no change
10 Nov 2026, 12:5081no change
10 Nov 2026, 11:5081no change
10 Nov 2026, 10:5081no change
10 Nov 2026, 09:5081no change
10 Nov 2026, 08:5081first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.