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DONT LEAVE CHRISTMAS

DONT LEAVE CHRISTMAS

A Roblox experience owned by ChunkyHQ.

HorrorENchristmassurvivalobstacle

Description (written by the developer; not a statement by this register)

🎄 DON'T LEAVE CHRISTMAS 🎄 Welcome to the North Pole... you're never leaving. 🎅 The Gift Taker doesn't want Christmas to end, and he definitely doesn't want YOU to leave. Jump from present to present across 5 festive levels... but whatever you do, DON'T TOUCH THE SNOW. ❄️ One step in the snow and the Gift Taker comes for you. He's fast, he's hungry, and he'll do ANYTHING to keep you here forever. 👹 🎁 HOW TO PLAY ⭐ Jump from present to present to reach the exit ❄️ Touch the snow = the Gift Taker hunts you down 🏃 Beat all 5 levels to escape Christmas 👥 Play solo or squad up with up to 4 friends 🔥 100 LIKES = NEW LEVEL! 🔥 👍 Like and ⭐ favorite so you don't miss updates! 🎟️ Join ChunkyHQ for codes and update news! Merry Christmas... if you make it out. 🎄

Last updated by the developer 9 Nov 2026, 05:14 UTC.

86
playing (measured 9 Nov 2026, 07:50 UTC)
111,389
lifetime visits
92%
liked (176 👍 / 15 👎)
241
favourites (2.2 per 1k visits)
5 November 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

863662268 Nov 2026, 11:45 — 114 players8 Nov 2026, 11:50 — 118 players8 Nov 2026, 12:50 — 107 players8 Nov 2026, 13:50 — 136 players8 Nov 2026, 14:50 — 177 players8 Nov 2026, 15:50 — 253 players8 Nov 2026, 16:50 — 251 players8 Nov 2026, 17:50 — 339 players8 Nov 2026, 18:50 — 317 players8 Nov 2026, 19:50 — 366 players8 Nov 2026, 20:50 — 348 players8 Nov 2026, 21:50 — 281 players8 Nov 2026, 22:50 — 217 players8 Nov 2026, 23:50 — 233 players9 Nov 2026, 00:50 — 269 players9 Nov 2026, 01:50 — 320 players9 Nov 2026, 02:50 — 357 players9 Nov 2026, 03:50 — 269 players9 Nov 2026, 04:50 — 166 players9 Nov 2026, 05:50 — 123 players9 Nov 2026, 06:50 — 124 players9 Nov 2026, 07:50 — 86 players8 Nov 2026, 11:459 Nov 2026, 07:50
22 measurements taken within a single day, net -28. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 44–408 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 22
Measured (UTC)PlayersChange
9 Nov 2026, 07:5086-38
9 Nov 2026, 06:50124+1
9 Nov 2026, 05:50123-43
9 Nov 2026, 04:50166-103
9 Nov 2026, 03:50269-88
9 Nov 2026, 02:50357+37
9 Nov 2026, 01:50320+51
9 Nov 2026, 00:50269+36
8 Nov 2026, 23:50233+16
8 Nov 2026, 22:50217-64
8 Nov 2026, 21:50281-67
8 Nov 2026, 20:50348-18
8 Nov 2026, 19:50366+49
8 Nov 2026, 18:50317-22
8 Nov 2026, 17:50339+88
8 Nov 2026, 16:50251-2
8 Nov 2026, 15:50253+76
8 Nov 2026, 14:50177+41
8 Nov 2026, 13:50136+29
8 Nov 2026, 12:50107first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Punch
500 R$
Infinite Revives & Rescues
499 R$
Infinite Push
300 R$
Rudolph Buddy
249 R$
Every Flashlight
99 R$
2x Coins
69 R$
Extra Slot
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

9294938 Nov 2026, 11:46 — 93 % liked8 Nov 2026, 11:50 — 93 % liked8 Nov 2026, 12:50 — 93 % liked8 Nov 2026, 13:50 — 93 % liked8 Nov 2026, 14:50 — 94 % liked8 Nov 2026, 15:50 — 94 % liked8 Nov 2026, 16:50 — 93 % liked8 Nov 2026, 17:50 — 93 % liked8 Nov 2026, 18:50 — 94 % liked8 Nov 2026, 19:50 — 94 % liked8 Nov 2026, 20:50 — 93 % liked8 Nov 2026, 21:50 — 94 % liked8 Nov 2026, 22:50 — 93 % liked8 Nov 2026, 23:50 — 93 % liked9 Nov 2026, 00:50 — 93 % liked9 Nov 2026, 01:50 — 93 % liked9 Nov 2026, 02:50 — 92 % liked9 Nov 2026, 03:50 — 92 % liked9 Nov 2026, 04:50 — 92 % liked9 Nov 2026, 05:50 — 92 % liked9 Nov 2026, 06:50 — 92 % liked9 Nov 2026, 07:50 — 92 % liked8 Nov 2026, 11:469 Nov 2026, 07:50
22 measurements taken within a single day, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 22
Measured (UTC)% likedChange
9 Nov 2026, 07:5092no change
9 Nov 2026, 06:5092no change
9 Nov 2026, 05:5092no change
9 Nov 2026, 04:5092no change
9 Nov 2026, 03:5092no change
9 Nov 2026, 02:5092-1
9 Nov 2026, 01:5093no change
9 Nov 2026, 00:5093no change
8 Nov 2026, 23:5093no change
8 Nov 2026, 22:5093-1
8 Nov 2026, 21:5094+1
8 Nov 2026, 20:5093-1
8 Nov 2026, 19:5094no change
8 Nov 2026, 18:5094+1
8 Nov 2026, 17:5093no change
8 Nov 2026, 16:5093-1
8 Nov 2026, 15:5094no change
8 Nov 2026, 14:5094+1
8 Nov 2026, 13:5093no change
8 Nov 2026, 12:5093first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.