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Warnetopia: Internet Cafe

Warnetopia: Internet Cafe

A Roblox experience owned by Kiarumea.

TycoonENbusiness simulationmanagementco-op

Description (written by the developer; not a statement by this register)

💻 Welcome to Warnetopia! Become the owner of a cyber cafe and develop your business into the city's most popular hangout spot! Arrange every corner of the room, serve customers, and manage your income. 🖥️ Buy PCs, upgrade your internet, and expand your internet cafe. 🎨 Arrange tables, chairs, posters, and decorations according to your style. 🍜 Cook and deliver food orders to customers. 🕹️ Add arcade machines for extra income. 👥 Recruit cashiers, cleaning staff, technicians, and servers. 🔧 Fix broken PCs and keep the internet cafe clean. 🏙️ Explore the city, help residents, and collect rare cards! 🏘️ Play with up to 6 players, each with their own color! 💾 Progress is saved automatically. 📱 Can be played on mobile phones, tablets, and PCs. Ready to become a cybercafe boss? Open the doors and welcome your first customers!

Last updated by the developer 8 Nov 2026, 15:50 UTC.

96
playing (measured 8 Nov 2026, 18:50 UTC)
16,678
lifetime visits
87%
liked (66 👍 / 10 👎)
161
favourites (9.7 per 1k visits)
5 November 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

96269182.58 Nov 2026, 12:45 — 269 players8 Nov 2026, 12:50 — 263 players8 Nov 2026, 13:50 — 267 players8 Nov 2026, 14:50 — 242 players8 Nov 2026, 15:50 — 192 players8 Nov 2026, 16:50 — 121 players8 Nov 2026, 17:50 — 115 players8 Nov 2026, 18:50 — 96 players8 Nov 2026, 12:458 Nov 2026, 18:50
8 measurements taken within a single day, net -173. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–295 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
8 Nov 2026, 18:5096-19
8 Nov 2026, 17:50115-6
8 Nov 2026, 16:50121-71
8 Nov 2026, 15:50192-50
8 Nov 2026, 14:50242-25
8 Nov 2026, 13:50267+4
8 Nov 2026, 12:50263-6
8 Nov 2026, 12:45269first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Open Stall · progression6,410 · 100.0% win
Little Boss · progression1,814 · 55.7% win
Smoky Kitchen · progression1,509 · 47.8% win
Upgraded Internet Cafe · progression572 · 18.6% win
Full Team · collection361 · 12.6% win
Perfect Service · progression357 · 12.3% win
Hundreds of Customers · progression336 · 11.1% win
Successful Entrepreneur · progression265 · 8.7% win
VIP Room · other183 · 6.7% win
Internet Cafe is Full · collection111 · 4.3% win
Five Stars · progression79 · 2.8% win
Fast Internet · other69 · 2.6% win
Internet Cafe Boss · progression65 · 2.7% win
2nd Floor · progression24 · 1.2% win
Internet Cafe Legend · progression1 · 0.10% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

879088.58 Nov 2026, 12:45 — 90 % liked8 Nov 2026, 12:50 — 90 % liked8 Nov 2026, 13:50 — 89 % liked8 Nov 2026, 14:50 — 88 % liked8 Nov 2026, 15:50 — 88 % liked8 Nov 2026, 16:50 — 89 % liked8 Nov 2026, 17:50 — 89 % liked8 Nov 2026, 18:50 — 87 % liked8 Nov 2026, 12:458 Nov 2026, 18:50
8 measurements taken within a single day, net -3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
8 Nov 2026, 18:5087-2
8 Nov 2026, 17:5089no change
8 Nov 2026, 16:5089+1
8 Nov 2026, 15:5088no change
8 Nov 2026, 14:5088-1
8 Nov 2026, 13:5089-1
8 Nov 2026, 12:5090no change
8 Nov 2026, 12:4590first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.