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Flunkville

Flunkville

A Roblox experience owned by The Pitfall.

RoleplayENtownexplorationclassic-roblox

Flunkville is a roleplay experience created on 2019-03-22. The game has recorded 2,744,498 lifetime visits and holds 56,496 favorites. Current player count is zero. The title maintains a 92% like percentage. No active development is indicated in the provided data.

Description (written by the developer; not a statement by this register)

WARNING: I would not recommend purchasing anything in this game! I am no longer working on it and many things are probably broken, including stats saving! Welcome to Flunkville, the most carefree town around! Here in Flunkville there are many things for you to discover and explore. While visiting, you may even find yourself in unique situations for you to experience. Based off of a classic Roblox game, Flunkville is a breath of fresh air for you to discover. 👍 If you enjoyed playing the game, then leave a thumb up and a favorite as well!

Last updated by the developer 15 Apr 2025, 05:05 UTC.

0
playing (measured 10 Aug 2026, 22:07 UTC)
2,744,498
lifetime visits
92%
liked (15,947 👍 / 1,441 👎)
56,453
favourites (20.6 per 1k visits)
22 March 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:070first reading

Concurrent players at each of our measurements (insert-on-change).

Content maturity (Roblox’s label)

MildMinimum age 16

Descriptors: Crude Humor (Mild)

As returned by Roblox on 10 November 2026. This is Roblox’s label for the experience, not a rating by this register.

All games by Roblox maturity label →

Monetization — game passes

x2 Coins
350 R$
VIP
250 R$
x2 Sprint
150 R$
Vary Oof
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Flunkville · welcome1,423,274 · 0.00% win
Misstep · other563,208 · 0.00% win
Cannonball · other527,898 · 0.00% win
Quicksand · other292,077 · 0.00% win
Slurptastic · other280,254 · 0.00% win
Helium · other260,018 · 0.00% win
Bookcase · other240,648 · 0.00% win
Swinging · other209,279 · 0.00% win
Poked · other196,529 · 0.00% win
Roasted · other176,125 · 0.00% win
Beeware · collection161,805 · 0.00% win
Timber · other148,291 · 0.00% win
Jaws · other146,421 · 0.00% win
Kaboom · other137,839 · 0.00% win
Laundry · other133,919 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9214 August 2026 — 92 % liked3 September 2026 — 92 % liked13 September 2026 — 92 % liked3 October 2026 — 92 % liked13 October 2026 — 92 % liked23 October 2026 — 92 % liked2 November 2026 — 92 % liked12 November 2026 — 92 % liked14 August 202612 November 2026
8 measurements spanning 90 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
12 Nov 2026, 06:5392no change
2 Nov 2026, 06:5192no change
23 Oct 2026, 06:5092no change
13 Oct 2026, 06:4992no change
3 Oct 2026, 06:4892no change
13 Sept 2026, 06:4692no change
3 Sept 2026, 06:4592no change
14 Aug 2026, 06:3792first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.